blob: 9a6815077aa2d845e626187535b0501d70a8fac6 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
|
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* FragTrap.cpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: cacharle <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/02/22 05:20:45 by cacharle #+# #+# */
/* Updated: 2020/02/22 05:41:11 by cacharle ### ########.fr */
/* */
/* ************************************************************************** */
#include "FragTrap.hpp"
FragTrap::FragTrap() : (std::string name)
{
hitPoints = 100
maxHitPoints = 100
energyPoints = 100
maxEnergyPoints = 100
level = 1
meleeAttackDamage = 30
rangedAttackDamage = 20
armorDamageReduction = 5
std::cout << "New " << name << ": your gamer references sucks";
}
FragTrap::FragTrap(FragTrap const & other)
{
name = other.name
hitPoints = other.hitPoints;
maxHitPoints = other.maxHitPoints;
energyPoints = other.energyPoints;
maxEnergyPoints = other.maxEnergyPoints;
level = other.level;
meleeAttackDamage = other.meleeAttackDamage;
rangedAttackDamage = other.rangedAttackDamage;
armorDamageReduction = other.armorDamageReduction;
}
FragTrap FragTrap::operator=(FragTrap const & other)
{
return FragTrap(other);
}
FragTrap::~FragTrap()
{
std::cout << "Delete " << name << ": your gamer references still sucks";
}
void FragTrap::rangedAttack(std::string const & target)
{
std::cout << "FR4G-TP " << name << " attacks " << target
<< "at range, causing " << rangedAttackDamage << " points of damage!";
}
void FragTrap::meleeAttack(std::string const & target)
{
std::cout << "FR4G-TP " << name << " attacks " << target
<< " causing " << meleeAttackDamage << " points of damage!";
}
void FragTrap::takeDamage(unsigned int amount)
{
if (amount > maxHitPoints)
amount = maxHitPoints
if (amount > hitPoints)
{
hitPoints = 0;
return ;
}
hitPoints -= amount;
}
void FragTrap::beRepaired(unsigned int amount)
{
if (amound + hitPoints > max
}
void FragTrap::vaulthunter_dot_exe(std::string const & target)
{
}
|