blob: 200b412a470e067b6d31c2ab9aa71cd2828f8233 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
|
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* FragTrap.hpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: cacharle <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/02/22 05:17:16 by cacharle #+# #+# */
/* Updated: 2020/02/22 05:40:56 by cacharle ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef FRAGTRAP_CPP
# define FRAGTRAP_CPP
# include <string>
class FragTrap
{
FragTrap();
FragTrap(FragTrap const & other);
FragTrap operator=(FragTrap const & other);
~FragTrap();
rangedAttack(std::string const & target);
meleeAttack(std::string const & target);
takeDamage(unsigned int amount);
beRepaired(unsigned int amount);
vaulthunter_dot_exe(std::string const & target);
protected:
std::string name;
int hitPoints;
int maxHitPoints;
int energyPoints;
int maxEnergyPoints;
int level;
int meleeAttackDamage;
int rangedAttackDamage;
int armorDamageReduction;
};
#endif
|