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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* ScavTrap.cpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: charles <charles.cabergs@gmail.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/04/13 14:15:03 by charles #+# #+# */
/* Updated: 2020/11/12 10:49:48 by cacharle ### ########.fr */
/* */
/* ************************************************************************** */
#include "ScavTrap.hpp"
ScavTrap::ScavTrap(std::string const& name):
m_hitPoints(100),
m_maxHitPoints(100),
m_energyPoints(50),
m_maxEnergyPoints(50),
m_level(1),
m_name(name),
m_meleeAttackDamage(20),
m_rangedAttackDamage(15),
m_armorDamageReduction(3)
{
std::cout << "SC4V-TP New " << m_name << ": your gaming references suck" << std::endl;
}
ScavTrap::ScavTrap(ScavTrap const& other)
{
std::cout << "SC4V-TP New from " << other.m_name << std::endl;
*this = other;
}
ScavTrap& ScavTrap::operator=(ScavTrap const& other)
{
m_hitPoints = other.m_hitPoints;
m_maxHitPoints = other.m_maxHitPoints;
m_energyPoints = other.m_energyPoints;
m_maxEnergyPoints = other.m_maxEnergyPoints;
m_level = other.m_level;
m_meleeAttackDamage = other.m_meleeAttackDamage;
m_rangedAttackDamage = other.m_rangedAttackDamage;
m_armorDamageReduction = other.m_armorDamageReduction;
return *this;
}
ScavTrap::~ScavTrap()
{
std::cout << "SC4V-TP Delete " << m_name << ": your gaming references still suck" << std::endl;
}
void ScavTrap::rangedAttack(std::string const& target) const
{
std::cout << "SC4V-TP " << m_name
<< " attacks " << target
<< " at range, causing " << m_rangedAttackDamage
<< " points of damage!" << std::endl;
}
void ScavTrap::meleeAttack(std::string const& target) const
{
std::cout << "SC4V-TP " << m_name
<< " attacks " << target
<< " in melee mode causing " << m_meleeAttackDamage
<< " points of damage!" << std::endl;
}
void ScavTrap::takeDamage(unsigned int amount)
{
if (amount < m_armorDamageReduction)
amount = 0;
else
amount -= m_armorDamageReduction;
if (amount > m_hitPoints)
amount = m_hitPoints;
m_hitPoints -= amount;
std::cout << "SC4V-TP " << m_name
<< " takes " << amount
<< " damage" << std::endl;
}
void ScavTrap::beRepaired(unsigned int amount)
{
if (amount + m_hitPoints > m_maxHitPoints)
amount = m_maxHitPoints - m_hitPoints;
m_hitPoints += amount;
std::cout << "SC4V-TP " << m_name
<< " gained " << amount
<< " hit points" << std::endl;
}
void ScavTrap::challengeNewcomer(std::string const& target)
{
std::string challenges[5] = {
"lick your elbow",
"do 1 push up",
"dont talk for 1 hour",
"draw your name by peeing in the snow",
"punch me"
};
std::cout << "SC4V-TP " << m_name
<< " challenge " << target
<< " to " << challenges[rand() % 5] << std::endl;
}
ScavTrap::ScavTrap() {}
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