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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* ClapTrap.hpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: charles <charles.cabergs@gmail.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/04/13 15:20:45 by charles #+# #+# */
/* Updated: 2020/11/12 08:43:44 by cacharle ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef CLAPTRAP_HPP
# define CLAPTRAP_HPP
# include <iostream>
# include <string>
class ClapTrap
{
public:
ClapTrap(std::string const& name);
ClapTrap(ClapTrap const& other);
ClapTrap& operator=(ClapTrap const& other);
~ClapTrap();
void rangedAttack(std::string const& target) const;
void meleeAttack(std::string const& target) const;
void takeDamage(unsigned int amount);
void beRepaired(unsigned int amount);
protected:
unsigned int m_hitPoints;
unsigned int m_maxHitPoints;
unsigned int m_energyPoints;
unsigned int m_maxEnergyPoints;
unsigned int m_level;
std::string m_name;
unsigned int m_meleeAttackDamage;
unsigned int m_rangedAttackDamage;
unsigned int m_armorDamageReduction;
ClapTrap();
};
#endif
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