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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* FragTrap.cpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: cacharle <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/02/22 05:20:45 by cacharle #+# #+# */
/* Updated: 2020/11/12 10:07:11 by cacharle ### ########.fr */
/* */
/* ************************************************************************** */
#include "FragTrap.hpp"
FragTrap::FragTrap(std::string const& name) : ClapTrap(name)
{
m_hitPoints = 100;
m_maxHitPoints = 100;
m_energyPoints = 100;
m_maxEnergyPoints = 100;
m_level = 1;
m_meleeAttackDamage = 30;
m_rangedAttackDamage = 20;
m_armorDamageReduction = 5;
std::cout << "FR4G-TP New " << m_name << ": your gaming references suck" << std::endl;
}
FragTrap::FragTrap(FragTrap const& other) : ClapTrap(other)
{
std::cout << "FR4G-TP New from "<< other.m_name << std::endl;
}
FragTrap& FragTrap::operator=(FragTrap const& other)
{
ClapTrap::operator=(other);
return *this;
}
FragTrap::~FragTrap()
{
std::cout << "FR4G-TP Delete "<< m_name << ": your gaming references still suck" << std::endl;
}
void FragTrap::vaulthunter_dot_exe(std::string const& target)
{
if (m_energyPoints < 25)
{
std::cout << "FR4G-TP " << m_name << " does not have enough energy" << std::endl;
return;
}
std::string attacks[5] = {
"boum boum",
"cursed for generation",
"sit and wait for your death",
"mimic a gun with his hand and make 'piou piou' sound",
"shot you in the face"
};
std::cout << "FR4G-TP " << m_name
<< " attacks " << target
<< " with " << attacks[rand() % 5] << std::endl;
m_energyPoints -= 25;
}
FragTrap::FragTrap() {}
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