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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* NinjaTrap.cpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: charles <charles.cabergs@gmail.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/04/13 17:33:00 by charles #+# #+# */
/* Updated: 2020/04/13 17:47:20 by charles ### ########.fr */
/* */
/* ************************************************************************** */
#include "NinjaTrap.hpp"
NinjaTrap::NinjaTrap():
ClapTrap()
{
m_prefix = "NINJ4-TP ";
m_hitPoints = 60;
m_maxHitPoints = 60;
m_energyPoints = 120;
m_maxEnergyPoints = 120;
m_meleeAttackDamage = 60;
m_rangedAttackDamage = 5;
m_armorDamageReduction = 0;
std::cout << m_prefix << "New " << m_name << ": your gaming references suck" << std::endl;
}
NinjaTrap::NinjaTrap(std::string name):
ClapTrap(name)
{
m_prefix = "NINJ4-TP ";
m_hitPoints = 60;
m_maxHitPoints = 60;
m_energyPoints = 120;
m_maxEnergyPoints = 120;
m_meleeAttackDamage = 60;
m_rangedAttackDamage = 5;
m_armorDamageReduction = 0;
std::cout << m_prefix << "New " << m_name << ": your gaming references suck" << std::endl;
}
NinjaTrap::NinjaTrap(NinjaTrap const& other)
{
*this = other;
}
void NinjaTrap::operator=(NinjaTrap const& other)
{
m_hitPoints = other.m_hitPoints;
m_maxHitPoints = other.m_maxHitPoints;
m_energyPoints = other.m_energyPoints;
m_maxEnergyPoints = other.m_maxEnergyPoints;
m_level = other.m_level;
m_meleeAttackDamage = other.m_meleeAttackDamage;
m_rangedAttackDamage = other.m_rangedAttackDamage;
m_armorDamageReduction = other.m_armorDamageReduction;
}
NinjaTrap::~NinjaTrap()
{
std::cout << m_prefix << "Delete "<< m_name << ": your gaming references still suck" << std::endl;
}
void NinjaTrap::ninjaShoebox(NinjaTrap const& target)
{
(void)target;
std::cout << m_prefix << m_name
<< " attack other ninja trap, the guy who made the subject didn't gave a fuck" << std::endl;
}
void NinjaTrap::ninjaShoebox(FragTrap const& target)
{
(void)target;
std::cout << m_prefix << m_name
<< " attack frag trap, leave me alone" << std::endl;
}
void NinjaTrap::ninjaShoebox(ScavTrap const& target)
{
(void)target;
std::cout << m_prefix << m_name
<< " attack sciv trap, ehehehe look at me I'm being funny" << std::endl;
}
void NinjaTrap::ninjaShoebox(ClapTrap const& target)
{
(void)target;
std::cout << m_prefix << m_name
<< " attack clap trap, ISN'T THAT WHAT YOU WANTED" << std::endl;
}
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