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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* NinjaTrap.cpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: charles <charles.cabergs@gmail.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/04/13 17:33:00 by charles #+# #+# */
/* Updated: 2020/11/12 10:07:47 by cacharle ### ########.fr */
/* */
/* ************************************************************************** */
#include "NinjaTrap.hpp"
NinjaTrap::NinjaTrap(std::string const& name) : ClapTrap(name)
{
m_hitPoints = 60;
m_maxHitPoints = 60;
m_energyPoints = 120;
m_maxEnergyPoints = 120;
m_level = 1;
m_meleeAttackDamage = 60;
m_rangedAttackDamage = 5;
m_armorDamageReduction = 0;
std::cout << "NINJ4-TP New " << m_name << ": your gaming references suck" << std::endl;
}
NinjaTrap::NinjaTrap(NinjaTrap const& other) : ClapTrap(other)
{
std::cout << "NINJ4-TP New from "<< other.m_name << std::endl;
}
NinjaTrap& NinjaTrap::operator=(NinjaTrap const& other)
{
ClapTrap::operator=(other);
return *this;
}
NinjaTrap::~NinjaTrap()
{
std::cout << "NINJ4-TP Delete "<< m_name << ": your gaming references still suck" << std::endl;
}
void NinjaTrap::ninjaShoebox(NinjaTrap const& target)
{
(void)target;
std::cout << "NINJ4-TP " << m_name
<< " attack other ninja trap, the guy who made the subject didn't gave a fuck" << std::endl;
}
void NinjaTrap::ninjaShoebox(FragTrap const& target)
{
(void)target;
std::cout << "NINJ4-TP " << m_name
<< " attack frag trap, leave me alone" << std::endl;
}
void NinjaTrap::ninjaShoebox(ScavTrap const& target)
{
(void)target;
std::cout << "NINJ4-TP " << m_name
<< " attack sciv trap, ehehehe look at me I'm being funny" << std::endl;
}
void NinjaTrap::ninjaShoebox(ClapTrap const& target)
{
(void)target;
std::cout << "NINJ4-TP " << m_name
<< " attack clap trap, ISN'T THAT WHAT YOU WANTED" << std::endl;
}
NinjaTrap::NinjaTrap() {}
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