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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* SuperTrap.cpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: charles <charles.cabergs@gmail.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/04/13 17:52:56 by charles #+# #+# */
/* Updated: 2020/11/12 10:33:35 by cacharle ### ########.fr */
/* */
/* ************************************************************************** */
#include "SuperTrap.hpp"
SuperTrap::SuperTrap(std::string const& name) : ClapTrap(name), FragTrap(name), NinjaTrap(name)
{
m_hitPoints = 100;
m_maxHitPoints = 100;
m_energyPoints = 120;
m_maxEnergyPoints = 120;
m_level = 1;
m_name = name;
m_meleeAttackDamage = 60;
m_rangedAttackDamage = 20;
m_armorDamageReduction = 5;
std::cout << "SUP3R-TP New " << m_name << ": your gaming references suck" << std::endl;
}
SuperTrap::SuperTrap(SuperTrap const& other) : ClapTrap(other), FragTrap(other), NinjaTrap(other) {}
SuperTrap& SuperTrap::operator=(SuperTrap const& other)
{
ClapTrap::operator=(other);
return *this;
}
SuperTrap::~SuperTrap()
{
std::cout << "SUP3R-TP Delete "<< m_name << ": your gaming references still suck" << std::endl;
}
void SuperTrap::rangedAttack(std::string const& target) const
{
FragTrap::rangedAttack(target);
}
void SuperTrap::meleeAttack(std::string const& target) const
{
NinjaTrap::meleeAttack(target);
}
SuperTrap::SuperTrap() {}
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