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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* SuperTrap.cpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: charles <charles.cabergs@gmail.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/04/13 17:52:56 by charles #+# #+# */
/* Updated: 2020/04/13 17:55:14 by charles ### ########.fr */
/* */
/* ************************************************************************** */
#include "SuperTrap.hpp"
SuperTrap::SuperTrap():
m_prefix("SUP3R-TP"),
m_hitPoints(100),
m_maxHitPoints(100),
m_energyPoints(100),
m_maxEnergyPoints(100),
m_level(1),
m_name(""),
m_meleeAttackDamage(0),
m_rangedAttackDamage(0),
m_armorDamageReduction(0)
{
std::cout << m_prefix << "New " << m_name << ": your gaming references suck" << std::endl;
}
SuperTrap::SuperTrap(std::string name):
m_prefix("SUP3R-TP"),
m_hitPoints(100),
m_maxHitPoints(100),
m_energyPoints(100),
m_maxEnergyPoints(100),
m_level(1),
m_name(name),
m_meleeAttackDamage(0),
m_rangedAttackDamage(0),
m_armorDamageReduction(0)
{
std::cout << m_prefix << "New " << m_name << ": your gaming references suck" << std::endl;
}
SuperTrap::SuperTrap(SuperTrap const& other)
{
*this = other;
}
void SuperTrap::operator=(SuperTrap const& other)
{
m_hitPoints = other.m_hitPoints;
m_maxHitPoints = other.m_maxHitPoints;
m_energyPoints = other.m_energyPoints;
m_maxEnergyPoints = other.m_maxEnergyPoints;
m_level = other.m_level;
m_meleeAttackDamage = other.m_meleeAttackDamage;
m_rangedAttackDamage = other.m_rangedAttackDamage;
m_armorDamageReduction = other.m_armorDamageReduction;
}
SuperTrap::~SuperTrap()
{
std::cout << "SUP3R-TP" << "Delete "<< m_name << ": your gaming references still suck" << std::endl;
}
void SuperTrap::rangedAttack(std::string const& target) const
{
FragTrap::rangedArray(target);
}
void SuperTrap::meleeAttack(std::string const& target) const
{
NinjaTrap::rangedArray(target);
}
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