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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* AWeapon.cpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: charles <charles.cabergs@gmail.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/04/14 12:16:04 by charles #+# #+# */
/* Updated: 2020/04/14 13:18:07 by charles ### ########.fr */
/* */
/* ************************************************************************** */
#include "AWeapon.hpp"
AWeapon::AWeapon(AWeapon const& other)
{
*this = other;
}
void AWeapon::operator=(AWeapon const& other)
{
m_name = other.m_name;
m_apcost = other.m_apcost;
m_damage = other.m_damage;
}
AWeapon::~AWeapon()
{
}
AWeapon::AWeapon(std::string const& name, int apcost, int damage)
: m_name(name), m_apcost(apcost), m_damage(damage)
{
}
std::string const& AWeapon::getName() const
{
return m_name;
}
int AWeapon::getAPCost() const
{
return m_apcost;
}
int AWeapon::getDamage() const
{
return m_damage;
}
AWeapon::AWeapon()
{
}
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