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/* ************************************************************************** */
/*                                                                            */
/*                                                        :::      ::::::::   */
/*   AWeapon.cpp                                        :+:      :+:    :+:   */
/*                                                    +:+ +:+         +:+     */
/*   By: charles <charles.cabergs@gmail.com>        +#+  +:+       +#+        */
/*                                                +#+#+#+#+#+   +#+           */
/*   Created: 2020/04/14 12:16:04 by charles           #+#    #+#             */
/*   Updated: 2020/11/12 13:32:58 by cacharle         ###   ########.fr       */
/*                                                                            */
/* ************************************************************************** */

#include "AWeapon.hpp"

AWeapon::AWeapon(std::string const& name, int apcost, int damage)
    : m_name(name), m_apcost(apcost), m_damage(damage)
{}

AWeapon::AWeapon(AWeapon const& other) { *this = other; }

AWeapon& AWeapon::operator=(AWeapon const& other)
{
    m_name   = other.m_name;
    m_apcost = other.m_apcost;
    m_damage = other.m_damage;
    return *this;
}

AWeapon::~AWeapon() {}

std::string const& AWeapon::getName()   const { return m_name;   }
int                AWeapon::getAPCost() const { return m_apcost; }
int                AWeapon::getDamage() const { return m_damage; }

AWeapon::AWeapon() {}