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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* Character.cpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: charles <charles.cabergs@gmail.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/04/14 13:44:35 by charles #+# #+# */
/* Updated: 2020/04/14 14:13:39 by charles ### ########.fr */
/* */
/* ************************************************************************** */
#include "Character.hpp"
Character::Character(Character const& other)
{
*this = other;
}
void Character::operator=(Character const& other)
{
m_name = other.m_name;
}
Character::~Character()
{
}
Character::Character(std::string const& name) : m_name(name), m_ap(40), m_weapon(NULL)
{
}
void Character::recoverAP()
{
m_ap += 10;
if (m_ap > 40)
m_ap = 40;
}
void Character::equip(AWeapon *weapon)
{
m_weapon = weapon;
}
void Character::attack(Enemy *enemy)
{
if (m_weapon == NULL || m_ap < m_weapon->getAPCost())
return;
std::cout << m_name << " attacks " << enemy->getType() << " with a " << m_weapon->getName() << std::endl;
m_weapon->attack();
enemy->takeDamage(m_weapon->getDamage());
if (enemy->getHP() <= 0)
delete enemy;
m_ap -= m_weapon->getAPCost();
}
std::string const& Character::getName() const
{
return m_name;
}
int Character::getAP() const
{
return m_ap;
}
AWeapon* Character::getWeapon() const
{
return m_weapon;
}
std::ostream& operator<<(std::ostream& out, Character const& c)
{
out << c.getName() << " has " << c.getAP();
if (c.getWeapon() == NULL)
out << " and is unarmed";
else
out << " and wields a " << c.getWeapon()->getName();
out << std::endl;
return out;
}
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