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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* Enemy.cpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: charles <charles.cabergs@gmail.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/04/14 13:23:47 by charles #+# #+# */
/* Updated: 2020/04/14 14:11:19 by charles ### ########.fr */
/* */
/* ************************************************************************** */
#include "Enemy.hpp"
Enemy::Enemy(Enemy const& other)
{
*this = other;
}
void Enemy::operator=(Enemy const& other)
{
m_hp = other.m_hp;
m_type = other.m_type;
}
Enemy::~Enemy()
{
}
Enemy::Enemy(int hp, std::string const& type)
: m_hp(hp), m_type(type)
{
}
std::string const& Enemy::getType() const
{
return m_type;
}
int Enemy::getHP() const
{
return m_hp;
}
void Enemy::takeDamage(int amount)
{
if (amount < 0)
return;
m_hp -= amount;
}
Enemy::Enemy()
{
}
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