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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* main.cpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: charles <charles.cabergs@gmail.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/04/14 09:05:58 by charles #+# #+# */
/* Updated: 2020/11/13 12:00:52 by cacharle ### ########.fr */
/* */
/* ************************************************************************** */
#include <climits>
#include "Character.hpp"
#include "Enemy.hpp"
#include "RadScorpion.hpp"
#include "SuperMutant.hpp"
#include "PlasmaRifle.hpp"
#include "PowerFist.hpp"
int main()
{
{
std::cout << "================ SUBJECT MAIN =====================" << std::endl;
Character* me = new Character("me");
std::cout << *me;
Enemy* b = new RadScorpion();
AWeapon* pr = new PlasmaRifle();
AWeapon* pf = new PowerFist();
me->equip(pr);
std::cout << *me;
me->equip(pf);
me->attack(b);
std::cout << *me;
me->equip(pr);
std::cout << *me;
me->attack(b);
std::cout << *me;
me->attack(b);
std::cout << *me;
delete me;
delete pr;
delete pf;
}
std::cout << std::endl;
{
std::cout << "================ PLASMA RIFLE =====================" << std::endl;
PlasmaRifle pr;
PlasmaRifle pr2(pr);
PlasmaRifle pr3;
pr3 = pr2;
std::cout << "Name: " << pr.getName() << std::endl;
std::cout << "AP Cost: " << pr.getAPCost() << std::endl;
std::cout << "Damage: " << pr.getDamage() << std::endl;
pr.attack();
pr2.attack();
pr3.attack();
std::cout << "################ VIRTUAL" << std::endl;
AWeapon *w = ≺
std::cout << "Name: " << w->getName() << std::endl;
std::cout << "AP Cost: " << w->getAPCost() << std::endl;
std::cout << "Damage: " << w->getDamage() << std::endl;
w->attack();
}
std::cout << std::endl;
{
std::cout << "================ POWER FIST =====================" << std::endl;
PowerFist pf;
PowerFist pf2(pf);
PowerFist pf3;
pf3 = pf2;
std::cout << "Name: " << pf.getName() << std::endl;
std::cout << "AP Cost: " << pf.getAPCost() << std::endl;
std::cout << "Damage: " << pf.getDamage() << std::endl;
pf.attack();
pf2.attack();
pf3.attack();
std::cout << "################ VIRTUAL" << std::endl;
AWeapon *w = &pf;
std::cout << "Name: " << w->getName() << std::endl;
std::cout << "AP Cost: " << w->getAPCost() << std::endl;
std::cout << "Damage: " << w->getDamage() << std::endl;
w->attack();
}
std::cout << std::endl;
{
std::cout << "================ ENEMY =====================" << std::endl;
Enemy e(2000, "Titan");
Enemy e2(e);
Enemy e3(0, "should not be printed");
e3 = e2;
std::cout << "Type: " << e.getType() << ", HP: " << e.getHP() << std::endl;
std::cout << "Type: " << e2.getType() << ", HP: " << e2.getHP() << std::endl;
std::cout << "Type: " << e3.getType() << ", HP: " << e3.getHP() << std::endl;
std::cout << "################ TAKE DAMAGE" << std::endl;
std::cout << "HP: " << e.getHP() << std::endl;
e.takeDamage(10);
std::cout << "HP: " << e.getHP() << std::endl;
e.takeDamage(-1);
std::cout << "HP: " << e.getHP() << std::endl;
e.takeDamage(INT_MIN);
std::cout << "HP: " << e.getHP() << std::endl;
e.takeDamage(0);
std::cout << "HP: " << e.getHP() << std::endl;
e.takeDamage(3000);
std::cout << "HP: " << e.getHP() << std::endl;
}
std::cout << std::endl;
{
std::cout << "================ SUPER MUTANT ====================" << std::endl;
SuperMutant m;
SuperMutant m2(m);
SuperMutant m3;
m3 = m2;
std::cout << "Type: " << m.getType() << ", HP: " << m.getHP() << std::endl;
std::cout << "Type: " << m2.getType() << ", HP: " << m2.getHP() << std::endl;
std::cout << "Type: " << m3.getType() << ", HP: " << m3.getHP() << std::endl;
std::cout << "################ TAKE DAMAGE" << std::endl;
std::cout << "HP: " << m.getHP() << std::endl;
m.takeDamage(10);
std::cout << "HP: " << m.getHP() << std::endl;
m.takeDamage(-1);
std::cout << "HP: " << m.getHP() << std::endl;
m.takeDamage(INT_MIN);
std::cout << "HP: " << m.getHP() << std::endl;
m.takeDamage(0);
std::cout << "HP: " << m.getHP() << std::endl;
m.takeDamage(180);
std::cout << "HP: " << m.getHP() << std::endl;
}
std::cout << std::endl;
{
std::cout << "================ RAD SCORPION ====================" << std::endl;
RadScorpion s;
RadScorpion s2(s);
RadScorpion s3;
s3 = s2;
std::cout << "Type: " << s.getType() << ", HP: " << s.getHP() << std::endl;
std::cout << "Type: " << s2.getType() << ", HP: " << s2.getHP() << std::endl;
std::cout << "Type: " << s3.getType() << ", HP: " << s3.getHP() << std::endl;
std::cout << "################ TAKE DAMAGE" << std::endl;
std::cout << "HP: " << s.getHP() << std::endl;
s.takeDamage(10);
std::cout << "HP: " << s.getHP() << std::endl;
s.takeDamage(-1);
std::cout << "HP: " << s.getHP() << std::endl;
s.takeDamage(INT_MIN);
std::cout << "HP: " << s.getHP() << std::endl;
s.takeDamage(0);
std::cout << "HP: " << s.getHP() << std::endl;
s.takeDamage(90);
std::cout << "HP: " << s.getHP() << std::endl;
}
std::cout << std::endl;
{
std::cout << "================ CHARACTER ====================" << std::endl;
Character c("Jean-Didier");
Character c2(c);
Character c3("should not be displayed");
c3 = c2;
std::cout << c;
std::cout << c2;
std::cout << c3;
std::cout << "################ ATTACK NO WEAPON" << std::endl;
Enemy* r = new RadScorpion();
c.attack(r);
Enemy* s = new SuperMutant();
c.attack(s);
std::cout << "################ EQUIP" << std::endl;
PowerFist pf;
c.equip(&pf);
c.attack(r);
c.attack(s);
std::cout << c;
PlasmaRifle pr;
c.equip(&pr);
c.attack(r);
c.attack(s);
std::cout << c;
c.attack(s);
c.attack(s);
c.attack(s);
c.recoverAP();
c.recoverAP();
c.attack(s);
c.attack(s);
c.attack(s);
c.attack(s);
c.attack(s);
std::cout << "################ RECOVER AP" << std::endl;
std::cout << c;
c.recoverAP();
std::cout << c;
c.recoverAP();
std::cout << c;
c.recoverAP();
std::cout << c;
c.recoverAP();
std::cout << c;
c.recoverAP();
std::cout << c;
c.attack(r);
// std::cout << "################ DESTRUCTORS" << std::endl;
}
return 0;
}
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