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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* Squad.cpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: charles <charles.cabergs@gmail.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/04/14 15:08:35 by charles #+# #+# */
/* Updated: 2020/11/17 09:25:58 by cacharle ### ########.fr */
/* */
/* ************************************************************************** */
#include "Squad.hpp"
Squad::Squad()
: m_units(new ISpaceMarine*[0]), m_size(0) {}
Squad::Squad(Squad const& other)
: m_units(NULL), m_size(0) { *this = other; }
Squad& Squad::operator=(Squad const& other)
{
destroyUnits();
m_size = other.m_size;
m_units = new ISpaceMarine*[m_size];
for (int i = 0; i < m_size; i++)
m_units[i] = other.m_units[i]->clone();
return *this;
}
Squad::~Squad() { destroyUnits(); }
int Squad::getCount() const { return m_size; }
ISpaceMarine* Squad::getUnit(int n) const
{
if (n < 0 || n >= m_size)
return NULL;
return m_units[n];
}
int Squad::push(ISpaceMarine* spaceMarine)
{
if (spaceMarine == NULL)
return (-1);
for (int i = 0; i < m_size; i++)
if (m_units[i] == spaceMarine)
return (-1);
ISpaceMarine** new_units = new ISpaceMarine*[m_size + 1];
for (int i = 0; i < m_size; i++)
new_units[i] = m_units[i];
new_units[m_size] = spaceMarine;
delete [] m_units;
m_size++;
m_units = new_units;
return m_size;
}
void Squad::destroyUnits()
{
if (m_units == NULL)
return;
for (int i = 0; i < m_size; i++)
delete m_units[i];
delete [] m_units;
}
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