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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* Character.cpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: charles <charles.cabergs@gmail.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/04/14 16:45:54 by charles #+# #+# */
/* Updated: 2020/11/15 17:10:46 by charles ### ########.fr */
/* */
/* ************************************************************************** */
#include "Character.hpp"
Character::Character(std::string const& name)
: m_name(name), m_inventory_size(0) {}
Character::Character(Character const& other)
: m_inventory_size(0) { *this = other; }
Character& Character::operator=(Character const& other)
{
destroyInventory();
m_inventory_size = other.m_inventory_size;
for (int i = 0; i < m_inventory_size; i++)
m_inventory[i] = other.m_inventory[i]->clone();
m_name = other.m_name;
return *this;
}
Character::~Character() { destroyInventory(); }
std::string const& Character::getName() const { return m_name; }
void Character::equip(AMateria* m)
{
if (m_inventory_size >= INVENTORY_MAX_SIZE || m == NULL)
return;
m_inventory[m_inventory_size] = m;
m_inventory_size++;
}
void Character::unequip(int idx)
{
if (idx < 0 || idx >= m_inventory_size)
return;
for (int i = idx; i < m_inventory_size - 1; i++)
m_inventory[i] = m_inventory[i + 1];
m_inventory_size--;
}
void Character::use(int idx, ICharacter& target)
{
if (idx < 0 || idx >= m_inventory_size)
return;
m_inventory[idx]->use(target);
}
void Character::destroyInventory()
{
for (int i = 0; i < m_inventory_size; i++)
delete m_inventory[i];
}
Character::Character() {}
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