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-rw-r--r--src/main.rs55
1 files changed, 39 insertions, 16 deletions
diff --git a/src/main.rs b/src/main.rs
index d87720a..c997be1 100644
--- a/src/main.rs
+++ b/src/main.rs
@@ -1,57 +1,80 @@
use sdl2::ttf;
-use sdl2::event::Event;
+use sdl2::event::{Event};
use sdl2::keyboard::Keycode;
use sdl2::pixels::Color;
+use sdl2::rect::Rect;
+use sdl2::render::{Texture, TextureCreator};
pub mod time;
+pub mod shuffle;
+pub mod text;
+
+const WIDTH: u32 = 640;
+const HEIGHT: u32 = 480;
+const TITLE: &str = "rutikmer";
fn main() {
let sdl = sdl2::init().unwrap();
- let video_subsys = sdl.video().unwrap();
let ttf = ttf::init().unwrap();
- let font = ttf.load_font("font/FiraMono-Regular.ttf", 40).unwrap();
-
+ let video_subsys = sdl.video().unwrap();
let window = video_subsys
- .window("rutikmer", 640, 480)
+ .window(TITLE, WIDTH, HEIGHT)
+ .resizable()
.build()
.unwrap();
-
- let mut timer = time::Timer::new();
+ let font = ttf.load_font("font/FiraMono-Regular.ttf", 40).unwrap();
let mut canvas = window.into_canvas().build().unwrap();
- let texture_creator = canvas.texture_creator();
let mut event_pump = sdl.event_pump().unwrap();
+ let tex_creator = canvas.texture_creator();
+
+ let mut timer = time::Timer::new();
+ // let mut ui = ui::UI::new(WIDTH, HEIGHT);
+ //
+ let timer_rect = Rect::new(10, 10, 100, 40);
'running: loop {
for e in event_pump.poll_iter() {
match e {
Event::Quit {..} => break 'running,
- Event::KeyDown { keycode: Some(Keycode::Space), .. } => {
+ Event::KeyDown { keycode: Some(Keycode::Space), repeat: false, .. } => {
match timer.state {
time::State::Active => timer.stop(),
time::State::Inactive => timer.idle(),
time::State::Idle => {},
}
}
- Event::KeyUp { keycode: Some(Keycode::Space), .. } => {
+ Event::KeyUp { keycode: Some(Keycode::Space), repeat: false, .. } => {
if timer.state == time::State::Idle {
timer.start();
}
},
+
+ // Event::Window { win_event: WindowEvent::Resized(w, h), .. } =>
+ // ui.set_layout(w as u32, h as u32),
_ => {}
}
}
- match timer.state {
- time::State::Idle => canvas.set_draw_color(Color::RGB(100, 100, 0)),
- time::State::Active => canvas.set_draw_color(Color::RGB(0, 100, 0)),
- time::State::Inactive => canvas.set_draw_color(Color::RGB(0, 0, 0)),
- }
+ let bg_color = match timer.state {
+ time::State::Idle => Color::RGB(100, 100, 0),
+ time::State::Active => Color::RGB(0, 100, 0),
+ time::State::Inactive => Color::RGB(0, 0, 0),
+ };
+ canvas.set_draw_color(bg_color);
canvas.clear();
if timer.state != time::State::Idle {
- canvas.copy(&timer.to_texture(&font, &texture_creator), None, None).unwrap();
+ canvas.copy(&timer.to_texture(&font, &tex_creator, &bg_color),
+ None,
+ timer_rect)
+ .unwrap();
}
+ let s = shuffle::Move::string_sequence(10);
+ let shuff_tex = text::to_texture(&s, &font, &tex_creator, &bg_color);
+ canvas.copy(&shuff_tex, None, Rect::new(10, 100, 500, 40)).unwrap();
+
+
canvas.present();
std::thread::sleep(std::time::Duration::new(0, 3_000_000));
}