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use sdl2::ttf;
use sdl2::render::{Texture, TextureCreator};
use sdl2::pixels::Color;
const WHITE: Color = Color::RGB(255, 255, 255);
pub struct Factory<'a, T> {
font: &'a ttf::Font<'a, 'a>,
creator: &'a TextureCreator<T>,
bg: Color,
}
impl<'a, T> Factory<'a, T> {
pub fn new(font: &'a ttf::Font,
creator: &'a TextureCreator<T>,
bg: Color
) -> Factory<'a, T>
{
Factory { font, creator, bg }
}
pub fn from_string(&self, s: &String) -> Texture
{
let surface = self.font.render(s).shaded(WHITE, self.bg).unwrap();
self.creator.create_texture_from_surface(&surface).unwrap()
}
pub fn set_bg(&mut self, bg: Color) {
self.bg = bg;
}
}
// pub trait TextTexture {
// fn to_texture<T>(&self, factory: &Factory<T>) -> Texture;
// }
//
// impl TextTexture for String {
// fn to_texture<T>(&self, factory: &Factory<T>) -> Texture {
// let surface = factory.font.render(self).shaded(WHITE, factory.bg).unwrap();
// factory.creator.create_texture_from_surface(&surface).unwrap()
// }
// }
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