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use sdl2::rect::Rect;
pub struct UI {
pub history_rect: Rect,
pub shuffle_rect: Rect,
pub timer_rect: Rect,
}
impl UI {
pub fn new(width: u32, height: u32) -> UI {
let default = Rect::new(0, 0, 0, 0);
let mut ret = UI {history_rect: default, shuffle_rect: default, timer_rect:default};
ret.set_layout(width, height);
ret
}
pub fn set_layout(&mut self, width: u32, height: u32) {
self.history_rect = Rect::new(0, 0, width / 3, height);
self.shuffle_rect = Rect::new((width / 3) as i32, 0, width - width / 3, height / 4);
self.timer_rect = Rect::new((width / 3) as i32, (height / 4 + (height - height / 4) / 2) as i32,
100, 40);
}
}
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