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| author | Charles <sircharlesaze@gmail.com> | 2020-05-13 13:05:33 +0200 |
|---|---|---|
| committer | Charles <sircharlesaze@gmail.com> | 2020-05-13 13:05:33 +0200 |
| commit | 0267b512527b85af6cd815bb9215bd659b75931e (patch) | |
| tree | 3f798f9e4b89f84d5e11ae820329e15f3c1e351d /shader/fragment.glsl | |
| parent | 5635d61927b2fc864d92f9f7b40cdb164eeab275 (diff) | |
| download | scop-0267b512527b85af6cd815bb9215bd659b75931e.tar.gz scop-0267b512527b85af6cd815bb9215bd659b75931e.tar.bz2 scop-0267b512527b85af6cd815bb9215bd659b75931e.zip | |
Added basic color
Diffstat (limited to 'shader/fragment.glsl')
| -rw-r--r-- | shader/fragment.glsl | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/shader/fragment.glsl b/shader/fragment.glsl index 7f5d052..bf1c286 100644 --- a/shader/fragment.glsl +++ b/shader/fragment.glsl @@ -1,8 +1,10 @@ #version 400 core +in vec4 v_color; + out vec4 out_color; void main() { - out_color = vec4(1.0, 0.5, 0.2, 1.0); + out_color = v_color; } |
