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authorCharles <sircharlesaze@gmail.com>2020-05-12 14:14:06 +0200
committerCharles <sircharlesaze@gmail.com>2020-05-12 14:14:06 +0200
commit7b214503608550dc2853b9e01526723f8c65baf3 (patch)
treeddbc37eb2627b43eb33774bd2bf205336cd1a9e6 /shader/vertex.glsl
parentd07d87964f13d3c1e6ad8c2f6d7db21101f1ef34 (diff)
downloadscop-7b214503608550dc2853b9e01526723f8c65baf3.tar.gz
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Added mat4 in libftm, can rotate, scale and translate vector
Diffstat (limited to 'shader/vertex.glsl')
-rw-r--r--shader/vertex.glsl6
1 files changed, 4 insertions, 2 deletions
diff --git a/shader/vertex.glsl b/shader/vertex.glsl
index a71ad4e..0e7b04d 100644
--- a/shader/vertex.glsl
+++ b/shader/vertex.glsl
@@ -1,8 +1,10 @@
-#version 400
+#version 400 core
layout (location = 0) in vec3 v_position;
+uniform mat4 u_mvp;
+
void main()
{
- gl_Position = vec4(v_position, 1.0);
+ gl_Position = u_mvp * vec4(v_position, 1.0);
}