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authorCharles <sircharlesaze@gmail.com>2020-05-11 10:56:19 +0200
committerCharles <sircharlesaze@gmail.com>2020-05-11 10:56:19 +0200
commit0700a8f567ab733a57fe688e45e5092d3fa1c1a0 (patch)
tree019beaec7d2228729877778a7798909a7db69254 /shader
parent6623e7fbdb4307536d3f5920c267c74f8bc6a989 (diff)
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Shader, first drawing
Diffstat (limited to 'shader')
-rw-r--r--shader/fragment.glsl8
-rw-r--r--shader/vertex.glsl8
2 files changed, 16 insertions, 0 deletions
diff --git a/shader/fragment.glsl b/shader/fragment.glsl
new file mode 100644
index 0000000..6c34349
--- /dev/null
+++ b/shader/fragment.glsl
@@ -0,0 +1,8 @@
+#version 400
+
+out vec4 out_color;
+
+void main()
+{
+ out_color = vec4(1.0, 1.0, 1.0, 1.0);
+}
diff --git a/shader/vertex.glsl b/shader/vertex.glsl
new file mode 100644
index 0000000..a71ad4e
--- /dev/null
+++ b/shader/vertex.glsl
@@ -0,0 +1,8 @@
+#version 400
+
+layout (location = 0) in vec3 v_position;
+
+void main()
+{
+ gl_Position = vec4(v_position, 1.0);
+}