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| author | Charles <sircharlesaze@gmail.com> | 2020-05-13 17:14:08 +0200 |
|---|---|---|
| committer | Charles <sircharlesaze@gmail.com> | 2020-05-13 17:14:08 +0200 |
| commit | 46f56c104218f675daf2feb1366f53f4d84a1886 (patch) | |
| tree | 6b3a324e160bc601ff724d59dca5ed7d9f6a2766 /src/gl.c | |
| parent | 0267b512527b85af6cd815bb9215bd659b75931e (diff) | |
| download | scop-46f56c104218f675daf2feb1366f53f4d84a1886.tar.gz scop-46f56c104218f675daf2feb1366f53f4d84a1886.tar.bz2 scop-46f56c104218f675daf2feb1366f53f4d84a1886.zip | |
Very ugly and not working texture
Diffstat (limited to 'src/gl.c')
| -rw-r--r-- | src/gl.c | 14 |
1 files changed, 10 insertions, 4 deletions
@@ -6,7 +6,7 @@ /* By: charles <charles.cabergs@gmail.com> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2020/05/11 01:31:10 by charles #+# #+# */ -/* Updated: 2020/05/13 12:48:04 by charles ### ########.fr */ +/* Updated: 2020/05/13 16:44:20 by charles ### ########.fr */ /* */ /* ************************************************************************** */ @@ -33,7 +33,7 @@ int gl_state_init(t_gl_state *state, t_object *object) GL_CALL(glBindVertexArray(state->vertex_array)); GL_CALL(glBindBuffer(GL_ARRAY_BUFFER, state->vertex_buf)); - GL_CALL(glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 8 * object->vertices_len, + GL_CALL(glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 10 * object->vertices_len, object->vertices, GL_STATIC_DRAW)); GL_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, state->index_buf)); @@ -41,9 +41,15 @@ int gl_state_init(t_gl_state *state, t_object *object) object->indices, GL_STATIC_DRAW)); GL_CALL(glEnableVertexAttribArray(0)); - GL_CALL(glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(float) * 8, (void*)0)); + GL_CALL(glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(float) * 10, (void*)0)); GL_CALL(glEnableVertexAttribArray(1)); - GL_CALL(glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, sizeof(float) * 8, (void*)(4 * sizeof(float)))); + GL_CALL(glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, sizeof(float) * 10, (void*)(4 * sizeof(float)))); + GL_CALL(glEnableVertexAttribArray(2)); + GL_CALL(glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 10, (void*)(8 * sizeof(float)))); + + state->polygon_mode = GL_FILL; + state->polygon_mode_last_time = glfwGetTime(); + state->fov = M_PI_4; return (0); } |
