aboutsummaryrefslogtreecommitdiff
path: root/src/scene.c
diff options
context:
space:
mode:
authorCharles <sircharlesaze@gmail.com>2020-05-14 15:01:31 +0200
committerCharles <sircharlesaze@gmail.com>2020-05-14 15:01:31 +0200
commit29ea8338efb0b5450611b73463c9d7d469db2d75 (patch)
treeae3fe2c67ad082e3d37b35003370aba62869d875 /src/scene.c
parent46f56c104218f675daf2feb1366f53f4d84a1886 (diff)
downloadscop-29ea8338efb0b5450611b73463c9d7d469db2d75.tar.gz
scop-29ea8338efb0b5450611b73463c9d7d469db2d75.tar.bz2
scop-29ea8338efb0b5450611b73463c9d7d469db2d75.zip
Changed window manager to SDL2, refactoring everything
Diffstat (limited to 'src/scene.c')
-rw-r--r--src/scene.c97
1 files changed, 97 insertions, 0 deletions
diff --git a/src/scene.c b/src/scene.c
new file mode 100644
index 0000000..bfacb41
--- /dev/null
+++ b/src/scene.c
@@ -0,0 +1,97 @@
+/* ************************************************************************** */
+/* */
+/* ::: :::::::: */
+/* scene.c :+: :+: :+: */
+/* +:+ +:+ +:+ */
+/* By: charles <charles.cabergs@gmail.com> +#+ +:+ +#+ */
+/* +#+#+#+#+#+ +#+ */
+/* Created: 2020/05/14 12:28:57 by charles #+# #+# */
+/* Updated: 2020/05/14 14:52:00 by charles ### ########.fr */
+/* */
+/* ************************************************************************** */
+
+#include "scop.h"
+
+#define VERTEX_STRIDE sizeof(float) * 4
+
+void st_transform_center_init(t_ftmmat4 *dst, float *vertices, size_t vertices_size)
+{
+ size_t i;
+ t_ftmvec3 min;
+ t_ftmvec3 max;
+
+ ftm_vec3init(&min, INFINITY, INFINITY, INFINITY);
+ ftm_vec3init(&max, -INFINITY, -INFINITY, -INFINITY);
+ i = 0;
+ while (i < vertices_size)
+ {
+ if (vertices[i + 0] > max.x)
+ max.x = vertices[i + 0];
+ if (vertices[i + 0] < min.x)
+ min.x = vertices[i + 0];
+ if (vertices[i + 1] > max.y)
+ max.y = vertices[i + 1];
+ if (vertices[i + 1] < min.y)
+ min.y = vertices[i + 1];
+ if (vertices[i + 2] > max.z)
+ max.z = vertices[i + 2];
+ if (vertices[i + 2] < min.z)
+ min.z = vertices[i + 2];
+ i += VERTEX_STRIDE / sizeof(float);
+ }
+ ftm_mat4init_eye(dst, 1.0);
+ ftm_mat4translate(dst, -(max.x + min.x) / 2.0f,
+ -(max.y + min.y) / 2.0f, -(max.z + min.z) / 2.0f);
+}
+
+void scene_init(t_scene *scene, t_model_data *data)
+{
+ GL_CALL(glGenVertexArrays(1, &scene->vertex_array));
+ GL_CALL(glGenBuffers(1, &scene->vertex_buf));
+ GL_CALL(glGenBuffers(1, &scene->index_buf));
+
+ GL_CALL(glBindVertexArray(scene->vertex_array));
+
+ GL_CALL(glBindBuffer(GL_ARRAY_BUFFER, scene->vertex_buf));
+ GL_CALL(glBufferData(GL_ARRAY_BUFFER, data->vertices_size * sizeof(float), data->vertices, GL_STATIC_DRAW));
+
+ GL_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, scene->index_buf));
+ GL_CALL(glBufferData(GL_ELEMENT_ARRAY_BUFFER, data->indices_size * sizeof(unsigned int), data->indices, GL_STATIC_DRAW));
+ scene->index_buf_size = data->indices_size;
+
+ GL_CALL(glEnableVertexAttribArray(0));
+ GL_CALL(glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, VERTEX_STRIDE, (void*)0));
+ /* GL_CALL(glEnableVertexAttribArray(1)); */
+ /* GL_CALL(glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, VERTEX_STRIDE, (void*)(4 * sizeof(float)))); */
+ /* GL_CALL(glEnableVertexAttribArray(2)); */
+ /* GL_CALL(glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, VERTEX_STRIDE, (void*)(8 * sizeof(float)))); */
+
+ ftm_mat4init_eye(&scene->transform.view, 1.0);
+ st_transform_center_init(&scene->transform.center, data->vertices, data->vertices_size);
+ debugmat(&scene->transform.center);
+ scene_update_model(scene, M_PI_4);
+ scene_update_proj(scene, M_PI_4, WINDOW_WIDTH, WINDOW_HEIGHT);
+}
+
+void scene_update_proj(t_scene *scene, float fov, int width, int height)
+{
+ ftm_mat4init_eye(&scene->transform.proj, 1.0);
+ ftm_mat4init_perspective(&scene->transform.proj, fov, (float)width / (float)height, 0.1, 100.0);
+}
+
+void scene_update_model(t_scene *scene, float rotation_radian)
+{
+ t_ftmvec3 axis;
+
+ ftm_mat4init_eye(&scene->transform.model, 1.0);
+ ftm_mat4translate(&scene->transform.model, 0.0, 0.0, -10.0);
+ ftm_mat4rotate(&scene->transform.model, rotation_radian, ftm_vec3init(&axis, 0.0, 1.0, 0.0));
+ ftm_mat4mul(&scene->transform.model, &scene->transform.center);
+}
+
+void scene_quit(t_scene *scene)
+{
+ GL_CALL(glDeleteVertexArrays(1, &scene->vertex_array));
+ GL_CALL(glDeleteBuffers(1, &scene->vertex_buf));
+ GL_CALL(glDeleteBuffers(1, &scene->index_buf));
+}