diff options
Diffstat (limited to 'shader')
| -rw-r--r-- | shader/fragment.glsl | 6 | ||||
| -rw-r--r-- | shader/vertex.glsl | 10 |
2 files changed, 8 insertions, 8 deletions
diff --git a/shader/fragment.glsl b/shader/fragment.glsl index b864732..4ada539 100644 --- a/shader/fragment.glsl +++ b/shader/fragment.glsl @@ -1,13 +1,13 @@ #version 400 core in vec4 v_color; -/* in vec2 v_texture_coord; */ +in vec2 v_texture_coord; out vec4 out_color; -/* uniform sampler2D u_texture; */ +uniform sampler2D u_texture; void main() { - out_color = v_color; //+ texture(u_texture, v_texture_coord); + out_color = texture(u_texture, v_texture_coord); } diff --git a/shader/vertex.glsl b/shader/vertex.glsl index f7dd1b2..b26899e 100644 --- a/shader/vertex.glsl +++ b/shader/vertex.glsl @@ -1,19 +1,19 @@ #version 400 core layout (location = 0) in vec4 in_position; -/* layout (location = 1) in vec4 in_color; */ -/* layout (location = 2) in vec2 in_texture_coord; */ +layout (location = 1) in vec4 in_color; +layout (location = 2) in vec2 in_texture_coord; uniform mat4 u_model; uniform mat4 u_view; uniform mat4 u_proj; out vec4 v_color; -/* out vec2 v_texture_coord; */ +out vec2 v_texture_coord; void main() { - v_color = vec4(1.0, 1.0, 1.0, 1.0); //in_color; - /* v_texture_coord = in_texture_coord; */ + v_color = in_color; + v_texture_coord = in_texture_coord; gl_Position = u_proj * u_view * u_model * in_position; } |
