diff options
Diffstat (limited to 'src/graphic/event.c')
| -rw-r--r-- | src/graphic/event.c | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/src/graphic/event.c b/src/graphic/event.c new file mode 100644 index 0000000..c5986d4 --- /dev/null +++ b/src/graphic/event.c @@ -0,0 +1,72 @@ +/* ************************************************************************** */ +/* */ +/* ::: :::::::: */ +/* event.c :+: :+: :+: */ +/* +:+ +:+ +:+ */ +/* By: charles <charles.cabergs@gmail.com> +#+ +:+ +#+ */ +/* +#+#+#+#+#+ +#+ */ +/* Created: 2020/05/14 15:25:52 by charles #+# #+# */ +/* Updated: 2020/05/14 16:39:13 by charles ### ########.fr */ +/* */ +/* ************************************************************************** */ + +#include "scop.h" + +static void st_handle_keydown(t_state *state, SDL_Keycode sym) +{ + if (sym == SDLK_ESCAPE) + state->running = false; + else if (sym == SDLK_p) + { + if (state->polygon_mode == GL_FILL) + state->polygon_mode = GL_LINE; + else if (state->polygon_mode == GL_LINE) + state->polygon_mode = GL_POINT; + else if (state->polygon_mode == GL_POINT) + state->polygon_mode = GL_FILL; + GL_CALL(glPolygonMode(GL_FRONT_AND_BACK, state->polygon_mode)); + } +} + +static void st_handle_mousewheel(t_state *state, int y) +{ + if (y > 0) + { + state->fov -= M_PI / 70.0f; + if (state->fov <= M_PI_4 / 3) + state->fov = M_PI_4 / 3; + } + else if (y < 0) + { + state->fov += M_PI / 70.0f; + if (state->fov >= M_PI - M_PI_4 / 3) + state->fov = M_PI - M_PI_4 / 3; + } + scene_update_proj(&state->scene, state->fov, state->width, state->height); +} + +void event_handle(t_state *state) +{ + SDL_Event e; + + while (SDL_PollEvent(&e)) + { + if (e.type == SDL_QUIT) + state->running = false; + else if (e.type == SDL_KEYDOWN) + st_handle_keydown(state, e.key.keysym.sym); + else if (e.type == SDL_MOUSEWHEEL) + st_handle_mousewheel(state, e.wheel.y); + else if (e.type == SDL_WINDOWEVENT) + { + if (e.window.event == SDL_WINDOWEVENT_RESIZED) + { + SDL_GL_GetDrawableSize( + state->window, &state->width, &state->height); + scene_update_proj(&state->scene, state->fov, + state->width, state->height); + glViewport(0, 0, state->width, state->height); + } + } + } +} |
