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Diffstat (limited to 'src/texture.c')
-rw-r--r--src/texture.c54
1 files changed, 47 insertions, 7 deletions
diff --git a/src/texture.c b/src/texture.c
index e499af6..75f4797 100644
--- a/src/texture.c
+++ b/src/texture.c
@@ -6,21 +6,60 @@
/* By: charles <charles.cabergs@gmail.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/05/11 14:27:34 by charles #+# #+# */
-/* Updated: 2020/05/11 16:19:56 by charles ### ########.fr */
+/* Updated: 2020/05/13 17:11:06 by charles ### ########.fr */
/* */
/* ************************************************************************** */
#include "scop.h"
+typedef struct __attribute__((__packed__))
+{
+ uint8_t signature[2];
+ uint32_t file_size;
+ uint32_t reserved;
+ uint32_t img_data_offset;
+} t_bmp_file_header;
+
+typedef struct __attribute__((__packed__))
+{
+ uint32_t header_size;
+ uint32_t width;
+ uint32_t height;
+ uint16_t color_planes;
+ uint16_t depth;
+ uint32_t compression;
+ uint32_t image_size;
+ uint32_t horizontal_res;
+ uint32_t vertical_res;
+ uint32_t color_table_len;
+ uint32_t color_count;
+} t_bmp_info_header;
+
uint8_t *st_read_bmp(char *filepath, size_t *width, size_t *height)
{
- t_ftmem file;
+ uint8_t *data;
+ t_bmp_file_header file_header;
+ t_bmp_info_header info_header;
+ int fd;
- if (ft_getfile(open(filepath, O_RDONLY), &file) == -1)
+ fd = open(filepath, O_RDONLY);
+ read(fd, &file_header, sizeof(t_bmp_file_header));
+ if (file_header.signature[0] != 'B' || file_header.signature[1] != 'M')
+ {
+ close(fd);
+ return (NULL);
+ }
+ read(fd, &info_header, sizeof(t_bmp_info_header));
+ if ((data = malloc(info_header.image_size)) == NULL)
+ {
+ close(fd);
return (NULL);
- *width = 0;
- *height = 0;
- return (file.data);
+ }
+ *width = info_header.width;
+ *height = info_header.height;
+ read(fd, data, info_header.image_size); // padding
+ close(fd);
+ return (data);
}
unsigned int texture_new(char *filepath)
@@ -38,7 +77,8 @@ unsigned int texture_new(char *filepath)
GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
- GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data));
+ GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, data));
+ /* glBindTexture(GL_TEXTURE_2D, 0); */
free(data);
return (texture);
}