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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* scop.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: charles <charles.cabergs@gmail.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/05/09 10:41:44 by charles #+# #+# */
/* Updated: 2020/05/13 16:36:10 by charles ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef SCOP_H
# define SCOP_H
# include <unistd.h>
# include <fcntl.h>
# include <stdbool.h>
# include <stdlib.h>
# include <GL/glew.h>
# include <GLFW/glfw3.h>
# include "libft.h"
# include "libft_vec.h"
# include "libftm.h"
# include "libftm_mat4.h"
# include "libftm_vec3.h"
typedef struct
{
float *vertices;
unsigned int *indices;
size_t vertices_len;
size_t indices_len;
} t_object;
typedef struct
{
unsigned int vertex_buf;
unsigned int index_buf;
unsigned int vertex_array;
unsigned int shader;
int model_location;
int view_location;
int proj_location;
GLenum polygon_mode;
double polygon_mode_last_time;
float fov;
} t_gl_state;
union u_color
{
float data[4];
struct
{
float r;
float g;
float b;
float a;
};
};
/*
** parse.c
*/
int parse(char *filepath, t_object *object);
/*
** gl.c
*/
int gl_state_init(t_gl_state *state, t_object *object);
void gl_state_quit(t_gl_state *state, t_object *object);
void gl_state_set_mvp(t_gl_state *state, t_ftmmat4 *model, t_ftmmat4 *view, t_ftmmat4 *proj);
/*
** error.c
*/
# define GL_CALL(x) error_clear(); \
x; \
error_check(#x, __FILE__, __LINE__)
void error_clear(void);
void error_check(char *code, char *filename, int line_num);
/*
** glfw.c
*/
GLFWwindow *glfw_init(int width, int height);
/*
** shader.c
*/
unsigned int shader_new(void);
/*
** texture.c
*/
unsigned int texture_new(char *filepath);
/*
** helper.c
*/
bool has_extension(char *filepath, char *extension);
/*
** center.c
*/
void center_mat4_init_translate(t_ftmmat4 *dst, float *vertices, size_t vertices_len);
/*
** color.c
*/
bool color_merge_vertices(t_object *object, float *coords);
float *texture_coord_create(float *vertices, size_t vertices_len);
#endif
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