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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* scop.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: charles <charles.cabergs@gmail.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/05/09 10:41:44 by charles #+# #+# */
/* Updated: 2020/05/12 13:39:34 by charles ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef SCOP_H
# define SCOP_H
# include <unistd.h>
# include <fcntl.h>
# include <stdbool.h>
# include <stdlib.h>
# include <GL/glew.h>
# include <GLFW/glfw3.h>
# include "libft.h"
# include "libft_vec.h"
# include "libftm.h"
# include "libftm_mat4.h"
# include "libftm_vec3.h"
typedef struct
{
float *vertices;
unsigned int *indices;
size_t vertices_len;
size_t indices_len;
} t_object;
typedef struct
{
unsigned int vertex_buf;
unsigned int index_buf;
unsigned int vertex_array;
unsigned int shader;
int mvp_location;
} t_gl_state;
/*
** parse.c
*/
int parse(char *filepath, t_object *object);
/*
** gl.c
*/
int gl_state_init(t_gl_state *state, t_object *object);
void gl_state_quit(t_gl_state *state, t_object *object);
void gl_state_set_mvp(t_gl_state *state, t_ftmmat4 *mvp);
/*
** error.c
*/
# define GL_CALL(x) error_clear(); \
x; \
error_check(#x, __FILE__, __LINE__)
void error_clear(void);
void error_check(char *code, char *filename, int line_num);
/*
** glfw.c
*/
GLFWwindow *glfw_init(int width, int height);
/*
** shader.c
*/
unsigned int shader_new(void);
/*
** texture.c
*/
/*
** helper.c
*/
bool has_extension(char *filepath, char *extension);
#endif
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