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#version 400 core layout (location = 0) in vec4 in_position; layout (location = 1) in vec4 in_color; uniform mat4 u_model; uniform mat4 u_view; uniform mat4 u_proj; out vec4 v_color; void main() { v_color = in_color; gl_Position = u_proj * u_view * u_model * in_position; }