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path: root/shader/vertex.glsl
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#version 400 core

layout (location = 0) in vec3 v_position;

uniform mat4 u_model;
uniform mat4 u_view;
uniform mat4 u_proj;

void main()
{
    gl_Position = u_proj * u_view * u_model * vec4(v_position, 1.0);
}