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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* main.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: charles <charles.cabergs@gmail.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/05/09 10:20:09 by charles #+# #+# */
/* Updated: 2020/05/12 14:10:09 by charles ### ########.fr */
/* */
/* ************************************************************************** */
#include "scop.h"
int main(int argc, char **argv)
{
GLFWwindow *window;
t_object object;
t_gl_state state;
/* if (argc != 2) */
/* { */
/* ft_putstr("Usage: "); */
/* ft_putstr(argv[0]); */
/* ft_putendl(" [obj file]"); */
/* return (1); */
/* } */
/* if (parse(argv[1], &object) == -1) */
/* { */
/* ft_putstr("Error: couldn't parse "); */
/* ft_putendl(argv[1]); */
/* return (1); */
/* } */
float positions[] = {
0.5f, 0.5f, 0.0f,
0.5f, -0.5f, 0.0f,
-0.5f, -0.5f, 0.0f,
-0.5f, 0.5f, 0.0f
};
unsigned int index[] = {
0, 1, 3,
1, 2, 3
};
object.vertices = malloc(sizeof(positions));
ft_memcpy(object.vertices, positions, sizeof(positions));
object.indices = malloc(sizeof(index));
ft_memcpy(object.indices, index, sizeof(index));
object.vertices_len = 12;
object.indices_len = 6;
/* for (size_t i = 0; i < object.indices_len; i++) */
/* printf("%u\n", object.indices[i]); */
/* for (size_t i = 0; i < object.vertices_len; i++) */
/* printf("%f\n", object.vertices[i]); */
/* printf("%lu\n", object.indices_len); */
t_ftmmat4 trans;
t_ftmvec3 vec;
ftm_mat4init_eye(&trans, 1.0);
/* ftm_mat4translate(&trans, 0.5, 0.5, 0.0); */
ftm_mat4rotate(&trans, ftm_radian(45.0), ftm_vec3init(&vec, 0.0, 0.0, 1.0));
/* ftm_mat4scale(&trans, 0.5, 0.5, 0.5); */
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 4; j++)
{
printf("%f, ", trans.m[i * 4 + j]);
}
printf("\n");
}
if ((window = glfw_init(400, 400)) == NULL
|| gl_state_init(&state, &object) == -1)
return (1);
GL_CALL(glBindBuffer(GL_ARRAY_BUFFER, 0));
GL_CALL(glBindVertexArray(0));
GL_CALL(glPolygonMode(GL_FRONT_AND_BACK, GL_LINE));
GL_CALL(glUseProgram(state.shader));
gl_state_set_mvp(&state, &trans);
while (!glfwWindowShouldClose(window))
{
GL_CALL(glClearColor(0.2f, 0.3f, 0.3f, 1.0f));
GL_CALL(glClear(GL_COLOR_BUFFER_BIT));
GL_CALL(glUseProgram(state.shader));
ftm_mat4rotate(&trans, ftm_radian(1.0), ftm_vec3init(&vec, 0.0, 0.0, 1.0));
gl_state_set_mvp(&state, &trans);
GL_CALL(glBindVertexArray(state.vertex_array));
GL_CALL(glDrawElements(GL_TRIANGLES, object.indices_len, GL_UNSIGNED_INT, (void*)0));
glfwSwapBuffers(window);
glfwPollEvents();
}
gl_state_quit(&state, &object);
glfwDestroyWindow(window);
glfwTerminate();
return 0;
}
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