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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* check.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: cacharle <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/01/11 10:59:15 by cacharle #+# #+# */
/* Updated: 2020/01/11 11:15:04 by cacharle ### ########.fr */
/* */
/* ************************************************************************** */
#include "cub3d.h"
t_state *parse_check(t_state *state)
{
int i;
int j;
int player_count;
i = -1;
while (++i < state->map_width)
if (state->map[0][i] != CELL_WALL
|| state->map[state->map_height - 1][i] != CELL_WALL)
return (state_destroy(state));
i = -1;
while (++i < state->map_height)
if (state->map[i][0] != CELL_WALL
|| state->map[i][state->map_width - 1] != CELL_WALL)
return (state_destroy(state));
// maybe not necessary
/* player_count = 0; */
/* i = -1; */
/* while (++i < state->map_height) */
/* { */
/* j = -1; */
/* while (++j < state->map_width) */
/* if (helper_is_player_cell(state->map[i][j])) */
/* player_count++; */
/* } */
/* if (player_count != 1) */
/* return (state_destroy(state)); */
return (state);
}
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