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authorCharles Cabergs <me@cacharle.xyz>2021-02-22 14:51:03 +0100
committerCharles Cabergs <me@cacharle.xyz>2021-02-22 14:51:03 +0100
commite5a71b9a0c68987720b1719c21ff13260ad87e6d (patch)
tree2a148444702dcc9d9dd6326b1625b05234d38d84
parent322c1a49f59d3fc6441804bbbb29da22567e4bcb (diff)
downloadmandelbrot-opengl3.3.tar.gz
mandelbrot-opengl3.3.tar.bz2
mandelbrot-opengl3.3.zip
Changed opengl version to 3.3opengl3.3
-rw-r--r--.gitignore1
-rw-r--r--shader/fragment.glsl3
-rw-r--r--shader/vertex.glsl2
-rw-r--r--src/event.c5
-rw-r--r--src/state.c4
5 files changed, 10 insertions, 5 deletions
diff --git a/.gitignore b/.gitignore
index 28ac7b0..418ab67 100644
--- a/.gitignore
+++ b/.gitignore
@@ -2,3 +2,4 @@ a.out
mandel
*.o
vgcore.*
+tags
diff --git a/shader/fragment.glsl b/shader/fragment.glsl
index 6bc028c..1d28b15 100644
--- a/shader/fragment.glsl
+++ b/shader/fragment.glsl
@@ -1,4 +1,4 @@
-#version 400 core
+#version 330 core
out vec4 out_color;
@@ -119,7 +119,6 @@ void main()
c.x = u_real_start + float(gl_FragCoord.x) / float(u_width) * (u_real_end - u_real_start);
c.y = u_imag_start + float(gl_FragCoord.y) / float(u_height) * (u_imag_end - u_imag_start);
-
if (u_samples == 1.0)
out_color = mandelbrot_color(c);
else
diff --git a/shader/vertex.glsl b/shader/vertex.glsl
index 714e089..88c0b8c 100644
--- a/shader/vertex.glsl
+++ b/shader/vertex.glsl
@@ -1,4 +1,4 @@
-#version 400 core
+#version 330 core
layout (location = 0) in vec2 in_position;
diff --git a/src/event.c b/src/event.c
index d5f1180..8cb0016 100644
--- a/src/event.c
+++ b/src/event.c
@@ -34,6 +34,11 @@ void event_handle(State *state)
break;
case SDL_KEYDOWN:
+ if (e.key.keysym.sym == SDLK_ESCAPE)
+ {
+ state->running = false;
+ break;
+ }
if (e.key.keysym.sym == SDLK_s)
state->smooth = !state->smooth;
else if (e.key.keysym.sym == SDLK_w)
diff --git a/src/state.c b/src/state.c
index 5df4f02..c5c7271 100644
--- a/src/state.c
+++ b/src/state.c
@@ -4,8 +4,8 @@
bool state_init(State *state)
{
SDL_CALL(SDL_Init(SDL_INIT_VIDEO));
- SDL_CALL(SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4));
- SDL_CALL(SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0));
+ SDL_CALL(SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3));
+ SDL_CALL(SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3));
SDL_CALL(SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE));
SDL_CALL(SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1));
SDL_CALL(state->window = SDL_CreateWindow(