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authorCharles <sircharlesaze@gmail.com>2020-05-19 22:45:04 +0200
committerCharles <sircharlesaze@gmail.com>2020-05-19 22:45:04 +0200
commit70bf7ac330545f14ab9babddfdf0cb5df9e9ee69 (patch)
treef8d6d124e6ac82e4aadf80ff21310caa7746e84d /shader/vertex.glsl
parent3b2e7cc2347d88dbd8d7697a7cbd8354e7728fc0 (diff)
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Simple (but insanly fast compared to CPU) fragment shader to draw mandelbrot set
Diffstat (limited to 'shader/vertex.glsl')
-rw-r--r--shader/vertex.glsl3
1 files changed, 3 insertions, 0 deletions
diff --git a/shader/vertex.glsl b/shader/vertex.glsl
index 9ec6439..714e089 100644
--- a/shader/vertex.glsl
+++ b/shader/vertex.glsl
@@ -1,5 +1,8 @@
#version 400 core
+layout (location = 0) in vec2 in_position;
+
void main()
{
+ gl_Position = vec4(in_position, 0.0, 1.0);
}