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authorCharles <sircharlesaze@gmail.com>2019-09-20 16:01:46 +0200
committerCharles <sircharlesaze@gmail.com>2019-09-20 16:01:46 +0200
commit5efde1e3e65af769cb629d55f0a4dd4f87caebe9 (patch)
tree88c685fad561e39fac869a36a93e98866e2ccb62 /src/main.c
parent95b209426dd7a9f844cf1aa093a2b1c4301f049b (diff)
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Parallel computation, pixel array
- All the pixels are stored in an array, put in a surface then a texture so we don't draw each pixel one by one. - The computation of this array is done in parallel (one thread by line) - Use sscanf instead of atoi hack to parse options
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