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AgeCommit message (Collapse)Author
2020-05-20Added colors with 1D textureCharles
2020-05-19Added OpenGL boilerplateCharles
2020-05-19Basic explorer with window resize, iterations change, moving aroundCharles
2020-05-19Back to basic SDL application boilerplateCharles
2019-09-22SupersamplingCharles
- Random supersampling (prettier but quite slow) - WIP: bette color gradient
2019-09-20Parallel computation, pixel arrayCharles
- All the pixels are stored in an array, put in a surface then a texture so we don't draw each pixel one by one. - The computation of this array is done in parallel (one thread by line) - Use sscanf instead of atoi hack to parse options
2019-09-17OptionsCharles
A Config struct and more getopt options for window size, real/imag range, center position.
2019-08-28Proportionnal movement and zoomCharles
Zooming and moving is proportionnal to the range we are viewing, feels more natural than incrementing by a constant value.
2019-08-27Set visualizationCharles
Loop throught each pixel and color it black if its in the set, white otherwise. This is eavily inspired by the coding train video on the subject. (https://www.youtube.com/watch?v=6z7GQewK-Ks)
2019-08-27SDL boilerplate windowCharles
init, quit and run functions. Error handling.
2019-08-27Initial commitCharles
Compute if a number is in Mandelbrot set. Print it to the terminal.