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#ifndef HEADER_H
# define HEADER_H
# include <stdbool.h>
# include <complex.h>
# include <SDL2/SDL.h>
# define WINDOW_W 500
# define WINDOW_H 500
# define LO -1.5
# define HI 1.5
# define AXIS_DIV 46.0
# define AXIS_STEP ((HI - LO) / AXIS_DIV)
# define MAX_ITERATION 30
# define _INFINITY 4
typedef struct
{
SDL_Window *window;
SDL_Renderer *renderer;
bool running;
} GState;
typedef struct
{
int window_width;
int window_height;
} GConf;
// mandelbrot.c
int mandelbrot_in_set(double _Complex c);
void mandelbrot_print(void);
// graphics.c
GState *graphics_init(GConf *conf);
void graphics_quit(GState *state);
void graphics_run(GState *state);
// helper.c
double map_range(double x, double src_lo, double src_hi, double dest_lo, double dest_hi);
#endif
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