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authorCharles <sircharlesaze@gmail.com>2019-09-20 16:01:46 +0200
committerCharles <sircharlesaze@gmail.com>2019-09-20 16:01:46 +0200
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Parallel computation, pixel array
- All the pixels are stored in an array, put in a surface then a texture so we don't draw each pixel one by one. - The computation of this array is done in parallel (one thread by line) - Use sscanf instead of atoi hack to parse options
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@@ -20,7 +20,7 @@ SDL2: `sudo apt install libsdl2-dev`
- [ ] Create color spectrum.
- [ ] Smooth shading for out of set iteration colors.
- [ ] Draw to bmp image.
-- [ ] Create pixel array and update the render line by line.
+- [x] Create pixel array and update the render line by line.
- [ ] Display coordinates and other useful info.
-- [ ] Computation done in parallel.
-- [ ] Command line options
+- [x] Computation done in parallel.
+- [x] Command line options