diff options
| author | Charles Cabergs <me@cacharle.xyz> | 2020-11-12 10:54:47 +0100 |
|---|---|---|
| committer | Charles Cabergs <me@cacharle.xyz> | 2020-11-12 10:54:47 +0100 |
| commit | 96dcf214a8c40529b251ea31ef037868583dd1da (patch) | |
| tree | ecbb74fd1982829b550f5b5f5451497245db1358 /cpp03/ex01 | |
| parent | 2e0cf63a219d24ef07412deca9b0e6cb02882b46 (diff) | |
| download | piscine_cpp-96dcf214a8c40529b251ea31ef037868583dd1da.tar.gz piscine_cpp-96dcf214a8c40529b251ea31ef037868583dd1da.tar.bz2 piscine_cpp-96dcf214a8c40529b251ea31ef037868583dd1da.zip | |
Fixing cpp03, moved more common logic in ClapTrap, Added better main
Diffstat (limited to 'cpp03/ex01')
| -rw-r--r-- | cpp03/ex01/FragTrap.cpp | 21 | ||||
| -rw-r--r-- | cpp03/ex01/FragTrap.hpp | 5 | ||||
| -rw-r--r-- | cpp03/ex01/ScavTrap.cpp | 43 | ||||
| -rw-r--r-- | cpp03/ex01/ScavTrap.hpp | 7 | ||||
| -rw-r--r-- | cpp03/ex01/main.cpp | 111 |
5 files changed, 100 insertions, 87 deletions
diff --git a/cpp03/ex01/FragTrap.cpp b/cpp03/ex01/FragTrap.cpp index e548687..bbe398a 100644 --- a/cpp03/ex01/FragTrap.cpp +++ b/cpp03/ex01/FragTrap.cpp @@ -6,26 +6,12 @@ /* By: cacharle <marvin@42.fr> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2020/02/22 05:20:45 by cacharle #+# #+# */ -/* Updated: 2020/11/10 14:12:57 by cacharle ### ########.fr */ +/* Updated: 2020/11/12 10:44:08 by cacharle ### ########.fr */ /* */ /* ************************************************************************** */ #include "FragTrap.hpp" -FragTrap::FragTrap(): - m_hitPoints(100), - m_maxHitPoints(100), - m_energyPoints(100), - m_maxEnergyPoints(100), - m_level(1), - m_name(""), - m_meleeAttackDamage(30), - m_rangedAttackDamage(20), - m_armorDamageReduction(5) -{ - std::cout << "FR4G-TP New " << m_name << ": your gaming references suck" << std::endl; -} - FragTrap::FragTrap(std::string const& name): m_hitPoints(100), m_maxHitPoints(100), @@ -42,6 +28,7 @@ FragTrap::FragTrap(std::string const& name): FragTrap::FragTrap(FragTrap const& other) { + std::cout << "FR4G-TP New from " << other.m_name << std::endl; *this = other; } @@ -112,7 +99,7 @@ void FragTrap::vaulthunter_dot_exe(std::string const& target) } std::string attacks[5] = { "boum boum", - "cursed for generation", + "cursed for generations", "sit and wait for your death", "mimic a gun with his hand and make 'piou piou' sound", "shot you in the face" @@ -122,3 +109,5 @@ void FragTrap::vaulthunter_dot_exe(std::string const& target) << " with " << attacks[rand() % 5] << std::endl; m_energyPoints -= 25; } + +FragTrap::FragTrap() {} diff --git a/cpp03/ex01/FragTrap.hpp b/cpp03/ex01/FragTrap.hpp index 635cb71..8cb9ca5 100644 --- a/cpp03/ex01/FragTrap.hpp +++ b/cpp03/ex01/FragTrap.hpp @@ -6,7 +6,7 @@ /* By: cacharle <marvin@42.fr> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2020/02/22 05:17:16 by cacharle #+# #+# */ -/* Updated: 2020/11/10 14:12:49 by cacharle ### ########.fr */ +/* Updated: 2020/11/12 08:40:53 by cacharle ### ########.fr */ /* */ /* ************************************************************************** */ @@ -20,7 +20,6 @@ class FragTrap { public: - FragTrap(); FragTrap(std::string const& name); FragTrap(FragTrap const& other); FragTrap& operator=(FragTrap const& other); @@ -42,6 +41,8 @@ private: unsigned int m_meleeAttackDamage; unsigned int m_rangedAttackDamage; unsigned int m_armorDamageReduction; + + FragTrap(); }; #endif diff --git a/cpp03/ex01/ScavTrap.cpp b/cpp03/ex01/ScavTrap.cpp index 16b07e1..47facac 100644 --- a/cpp03/ex01/ScavTrap.cpp +++ b/cpp03/ex01/ScavTrap.cpp @@ -6,26 +6,12 @@ /* By: charles <charles.cabergs@gmail.com> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2020/04/13 14:15:03 by charles #+# #+# */ -/* Updated: 2020/11/11 06:32:05 by cacharle ### ########.fr */ +/* Updated: 2020/11/12 10:49:48 by cacharle ### ########.fr */ /* */ /* ************************************************************************** */ #include "ScavTrap.hpp" -ScavTrap::ScavTrap(): - m_hitPoints(100), - m_maxHitPoints(100), - m_energyPoints(50), - m_maxEnergyPoints(50), - m_level(1), - m_name(""), - m_meleeAttackDamage(20), - m_rangedAttackDamage(15), - m_armorDamageReduction(3) -{ - std::cout << "New " << m_name << ": your gaming references suck" << std::endl; -} - ScavTrap::ScavTrap(std::string const& name): m_hitPoints(100), m_maxHitPoints(100), @@ -42,6 +28,7 @@ ScavTrap::ScavTrap(std::string const& name): ScavTrap::ScavTrap(ScavTrap const& other) { + std::cout << "SC4V-TP New from " << other.m_name << std::endl; *this = other; } @@ -65,18 +52,18 @@ ScavTrap::~ScavTrap() void ScavTrap::rangedAttack(std::string const& target) const { - std::cout << "SC4V-TP " << m_name - << " attacks " << target + std::cout << "SC4V-TP " << m_name + << " attacks " << target << " at range, causing " << m_rangedAttackDamage - << " points of damage!" << std::endl; + << " points of damage!" << std::endl; } void ScavTrap::meleeAttack(std::string const& target) const { - std::cout << "SC4V-TP " << m_name - << " attacks " << target + std::cout << "SC4V-TP " << m_name + << " attacks " << target << " in melee mode causing " << m_meleeAttackDamage - << " points of damage!" << std::endl; + << " points of damage!" << std::endl; } void ScavTrap::takeDamage(unsigned int amount) @@ -89,8 +76,8 @@ void ScavTrap::takeDamage(unsigned int amount) amount = m_hitPoints; m_hitPoints -= amount; std::cout << "SC4V-TP " << m_name - << " takes " << amount - << " damage" << std::endl; + << " takes " << amount + << " damage" << std::endl; } void ScavTrap::beRepaired(unsigned int amount) @@ -98,8 +85,8 @@ void ScavTrap::beRepaired(unsigned int amount) if (amount + m_hitPoints > m_maxHitPoints) amount = m_maxHitPoints - m_hitPoints; m_hitPoints += amount; - std::cout << "SC4V-TP " << m_name - << " gained " << amount + std::cout << "SC4V-TP " << m_name + << " gained " << amount << " hit points" << std::endl; } @@ -112,7 +99,9 @@ void ScavTrap::challengeNewcomer(std::string const& target) "draw your name by peeing in the snow", "punch me" }; - std::cout << "SC4V-TP " << m_name + std::cout << "SC4V-TP " << m_name << " challenge " << target - << " to " << challenges[rand() % 5] << std::endl; + << " to " << challenges[rand() % 5] << std::endl; } + +ScavTrap::ScavTrap() {} diff --git a/cpp03/ex01/ScavTrap.hpp b/cpp03/ex01/ScavTrap.hpp index 64fae68..42192a2 100644 --- a/cpp03/ex01/ScavTrap.hpp +++ b/cpp03/ex01/ScavTrap.hpp @@ -6,7 +6,7 @@ /* By: charles <charles.cabergs@gmail.com> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2020/04/13 14:11:51 by charles #+# #+# */ -/* Updated: 2020/11/10 14:13:16 by cacharle ### ########.fr */ +/* Updated: 2020/11/12 10:48:39 by cacharle ### ########.fr */ /* */ /* ************************************************************************** */ @@ -20,7 +20,6 @@ class ScavTrap { public: - ScavTrap(); ScavTrap(std::string const& name); ScavTrap(ScavTrap const& other); ScavTrap& operator=(ScavTrap const& other); @@ -38,10 +37,12 @@ private: unsigned int m_energyPoints; unsigned int m_maxEnergyPoints; unsigned int m_level; - std::string m_name; + std::string m_name; unsigned int m_meleeAttackDamage; unsigned int m_rangedAttackDamage; unsigned int m_armorDamageReduction; + + ScavTrap(); }; #endif diff --git a/cpp03/ex01/main.cpp b/cpp03/ex01/main.cpp index 13ed4e6..864041c 100644 --- a/cpp03/ex01/main.cpp +++ b/cpp03/ex01/main.cpp @@ -6,12 +6,13 @@ /* By: cacharle <marvin@42.fr> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2020/02/22 05:41:27 by cacharle #+# #+# */ -/* Updated: 2020/11/11 06:53:25 by cacharle ### ########.fr */ +/* Updated: 2020/11/12 10:42:13 by cacharle ### ########.fr */ /* */ /* ************************************************************************** */ #include <cstdlib> #include <fstream> +#include <iostream> #include "FragTrap.hpp" #include "ScavTrap.hpp" @@ -28,45 +29,77 @@ int main(void) seed = time(NULL); srand(seed); - FragTrap ft("bob"); - std::cout << "=== ATTACK ===" << std::endl; - ft.rangedAttack("a dog"); - ft.meleeAttack("a cat"); - std::cout << std::endl << "=== DAMAGE ===" << std::endl; - ft.takeDamage(0); - ft.beRepaired(0); - ft.takeDamage(10); - ft.beRepaired(10); - std::cout << std::endl << "=== VAULTHUNTER ===" << std::endl; - ft.vaulthunter_dot_exe("your mom"); - ft.vaulthunter_dot_exe("your dad"); - ft.vaulthunter_dot_exe("your brother"); - ft.vaulthunter_dot_exe("your sister"); - std::cout << "=== VAULTHUNTER NO ENERGY ===" << std::endl; - ft.vaulthunter_dot_exe("your grandma"); - std::cout << std::endl << "=== OVER LIMIT ===" << std::endl; - ft.takeDamage(1000); - ft.beRepaired(1000); + { + std::cout << "============================== FRAG TRAP ==============================" << std::endl; + FragTrap ft("Fragger"); + std::cout << "################################################## ATTACKS" << std::endl; + ft.rangedAttack("a dog"); + ft.meleeAttack("a cat"); + std::cout << "################################################## DAMAGE" << std::endl; + ft.takeDamage(0); + ft.beRepaired(0); + ft.takeDamage(10); + ft.beRepaired(10); + ft.takeDamage(60); + ft.beRepaired(20); + ft.beRepaired(40); + std::cout << "################################################## DAMAGE OVERFLOW" << std::endl; + ft.takeDamage(110); + ft.beRepaired(110); + { + std::cout << "################################################## COPY CONSTRUCTOR" << std::endl; + FragTrap ft2(ft); + } + { + std::cout << "################################################## OPERATOR=" << std::endl; + FragTrap ft3("foo"); + ft3 = ft; + } + std::cout << "################################################## VAULTHUNTER" << std::endl; + ft.vaulthunter_dot_exe("your mom"); + ft.vaulthunter_dot_exe("your dad"); + ft.vaulthunter_dot_exe("your brother"); + ft.vaulthunter_dot_exe("your sister"); + std::cout << "################################################## VAULTHUNTER NO ENERGY" << std::endl; + ft.vaulthunter_dot_exe("your grandma"); + std::cout << "################################################## DESTRUCTOR" << std::endl; + } - std::cout << std::endl << std::endl; + std::cout << std::endl; - ScavTrap scav("jean"); - std::cout << "=== ATTACK ===" << std::endl; - scav.rangedAttack("a dog"); - scav.meleeAttack("a cat"); - std::cout << std::endl << "=== DAMAGE ===" << std::endl; - scav.takeDamage(0); - scav.beRepaired(0); - scav.takeDamage(10); - scav.beRepaired(10); - std::cout << std::endl << "=== CHALLENGE NEW COMER ===" << std::endl; - scav.challengeNewcomer("your mom"); - scav.challengeNewcomer("your dad"); - scav.challengeNewcomer("your brother"); - scav.challengeNewcomer("your sister"); - scav.challengeNewcomer("your grandma"); - std::cout << std::endl << "=== OVER LIMIT ===" << std::endl; - scav.takeDamage(1000); - scav.beRepaired(1000); + { + std::cout << "============================== SCAV TRAP ==============================" << std::endl; + ScavTrap sv("Scaved"); + std::cout << "################################################## ATTACKS" << std::endl; + sv.rangedAttack("a dog"); + sv.meleeAttack("a cat"); + std::cout << "################################################## DAMAGE" << std::endl; + sv.takeDamage(0); + sv.beRepaired(0); + sv.takeDamage(10); + sv.beRepaired(10); + sv.takeDamage(60); + sv.beRepaired(20); + sv.beRepaired(40); + std::cout << "################################################## DAMAGE OVERFLOW" << std::endl; + sv.takeDamage(110); + sv.beRepaired(110); + { + std::cout << "################################################## COPY CONSTRUCTOR" << std::endl; + ScavTrap sv2(sv); + } + { + std::cout << "################################################## OPERATOR=" << std::endl; + ScavTrap sv3("foo"); + sv3 = sv; + } + std::cout << "################################################## CHALLENGE NEW COMER" << std::endl; + sv.challengeNewcomer("your mom"); + sv.challengeNewcomer("your dad"); + sv.challengeNewcomer("your brother"); + sv.challengeNewcomer("your sister"); + sv.challengeNewcomer("your grandma"); + std::cout << "################################################## DESTRUCTOR" << std::endl; + } return 0; } |
