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authorCharles Cabergs <me@cacharle.xyz>2020-11-12 10:54:47 +0100
committerCharles Cabergs <me@cacharle.xyz>2020-11-12 10:54:47 +0100
commit96dcf214a8c40529b251ea31ef037868583dd1da (patch)
treeecbb74fd1982829b550f5b5f5451497245db1358 /cpp03/ex01
parent2e0cf63a219d24ef07412deca9b0e6cb02882b46 (diff)
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Fixing cpp03, moved more common logic in ClapTrap, Added better main
Diffstat (limited to 'cpp03/ex01')
-rw-r--r--cpp03/ex01/FragTrap.cpp21
-rw-r--r--cpp03/ex01/FragTrap.hpp5
-rw-r--r--cpp03/ex01/ScavTrap.cpp43
-rw-r--r--cpp03/ex01/ScavTrap.hpp7
-rw-r--r--cpp03/ex01/main.cpp111
5 files changed, 100 insertions, 87 deletions
diff --git a/cpp03/ex01/FragTrap.cpp b/cpp03/ex01/FragTrap.cpp
index e548687..bbe398a 100644
--- a/cpp03/ex01/FragTrap.cpp
+++ b/cpp03/ex01/FragTrap.cpp
@@ -6,26 +6,12 @@
/* By: cacharle <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/02/22 05:20:45 by cacharle #+# #+# */
-/* Updated: 2020/11/10 14:12:57 by cacharle ### ########.fr */
+/* Updated: 2020/11/12 10:44:08 by cacharle ### ########.fr */
/* */
/* ************************************************************************** */
#include "FragTrap.hpp"
-FragTrap::FragTrap():
- m_hitPoints(100),
- m_maxHitPoints(100),
- m_energyPoints(100),
- m_maxEnergyPoints(100),
- m_level(1),
- m_name(""),
- m_meleeAttackDamage(30),
- m_rangedAttackDamage(20),
- m_armorDamageReduction(5)
-{
- std::cout << "FR4G-TP New " << m_name << ": your gaming references suck" << std::endl;
-}
-
FragTrap::FragTrap(std::string const& name):
m_hitPoints(100),
m_maxHitPoints(100),
@@ -42,6 +28,7 @@ FragTrap::FragTrap(std::string const& name):
FragTrap::FragTrap(FragTrap const& other)
{
+ std::cout << "FR4G-TP New from " << other.m_name << std::endl;
*this = other;
}
@@ -112,7 +99,7 @@ void FragTrap::vaulthunter_dot_exe(std::string const& target)
}
std::string attacks[5] = {
"boum boum",
- "cursed for generation",
+ "cursed for generations",
"sit and wait for your death",
"mimic a gun with his hand and make 'piou piou' sound",
"shot you in the face"
@@ -122,3 +109,5 @@ void FragTrap::vaulthunter_dot_exe(std::string const& target)
<< " with " << attacks[rand() % 5] << std::endl;
m_energyPoints -= 25;
}
+
+FragTrap::FragTrap() {}
diff --git a/cpp03/ex01/FragTrap.hpp b/cpp03/ex01/FragTrap.hpp
index 635cb71..8cb9ca5 100644
--- a/cpp03/ex01/FragTrap.hpp
+++ b/cpp03/ex01/FragTrap.hpp
@@ -6,7 +6,7 @@
/* By: cacharle <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/02/22 05:17:16 by cacharle #+# #+# */
-/* Updated: 2020/11/10 14:12:49 by cacharle ### ########.fr */
+/* Updated: 2020/11/12 08:40:53 by cacharle ### ########.fr */
/* */
/* ************************************************************************** */
@@ -20,7 +20,6 @@
class FragTrap
{
public:
- FragTrap();
FragTrap(std::string const& name);
FragTrap(FragTrap const& other);
FragTrap& operator=(FragTrap const& other);
@@ -42,6 +41,8 @@ private:
unsigned int m_meleeAttackDamage;
unsigned int m_rangedAttackDamage;
unsigned int m_armorDamageReduction;
+
+ FragTrap();
};
#endif
diff --git a/cpp03/ex01/ScavTrap.cpp b/cpp03/ex01/ScavTrap.cpp
index 16b07e1..47facac 100644
--- a/cpp03/ex01/ScavTrap.cpp
+++ b/cpp03/ex01/ScavTrap.cpp
@@ -6,26 +6,12 @@
/* By: charles <charles.cabergs@gmail.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/04/13 14:15:03 by charles #+# #+# */
-/* Updated: 2020/11/11 06:32:05 by cacharle ### ########.fr */
+/* Updated: 2020/11/12 10:49:48 by cacharle ### ########.fr */
/* */
/* ************************************************************************** */
#include "ScavTrap.hpp"
-ScavTrap::ScavTrap():
- m_hitPoints(100),
- m_maxHitPoints(100),
- m_energyPoints(50),
- m_maxEnergyPoints(50),
- m_level(1),
- m_name(""),
- m_meleeAttackDamage(20),
- m_rangedAttackDamage(15),
- m_armorDamageReduction(3)
-{
- std::cout << "New " << m_name << ": your gaming references suck" << std::endl;
-}
-
ScavTrap::ScavTrap(std::string const& name):
m_hitPoints(100),
m_maxHitPoints(100),
@@ -42,6 +28,7 @@ ScavTrap::ScavTrap(std::string const& name):
ScavTrap::ScavTrap(ScavTrap const& other)
{
+ std::cout << "SC4V-TP New from " << other.m_name << std::endl;
*this = other;
}
@@ -65,18 +52,18 @@ ScavTrap::~ScavTrap()
void ScavTrap::rangedAttack(std::string const& target) const
{
- std::cout << "SC4V-TP " << m_name
- << " attacks " << target
+ std::cout << "SC4V-TP " << m_name
+ << " attacks " << target
<< " at range, causing " << m_rangedAttackDamage
- << " points of damage!" << std::endl;
+ << " points of damage!" << std::endl;
}
void ScavTrap::meleeAttack(std::string const& target) const
{
- std::cout << "SC4V-TP " << m_name
- << " attacks " << target
+ std::cout << "SC4V-TP " << m_name
+ << " attacks " << target
<< " in melee mode causing " << m_meleeAttackDamage
- << " points of damage!" << std::endl;
+ << " points of damage!" << std::endl;
}
void ScavTrap::takeDamage(unsigned int amount)
@@ -89,8 +76,8 @@ void ScavTrap::takeDamage(unsigned int amount)
amount = m_hitPoints;
m_hitPoints -= amount;
std::cout << "SC4V-TP " << m_name
- << " takes " << amount
- << " damage" << std::endl;
+ << " takes " << amount
+ << " damage" << std::endl;
}
void ScavTrap::beRepaired(unsigned int amount)
@@ -98,8 +85,8 @@ void ScavTrap::beRepaired(unsigned int amount)
if (amount + m_hitPoints > m_maxHitPoints)
amount = m_maxHitPoints - m_hitPoints;
m_hitPoints += amount;
- std::cout << "SC4V-TP " << m_name
- << " gained " << amount
+ std::cout << "SC4V-TP " << m_name
+ << " gained " << amount
<< " hit points" << std::endl;
}
@@ -112,7 +99,9 @@ void ScavTrap::challengeNewcomer(std::string const& target)
"draw your name by peeing in the snow",
"punch me"
};
- std::cout << "SC4V-TP " << m_name
+ std::cout << "SC4V-TP " << m_name
<< " challenge " << target
- << " to " << challenges[rand() % 5] << std::endl;
+ << " to " << challenges[rand() % 5] << std::endl;
}
+
+ScavTrap::ScavTrap() {}
diff --git a/cpp03/ex01/ScavTrap.hpp b/cpp03/ex01/ScavTrap.hpp
index 64fae68..42192a2 100644
--- a/cpp03/ex01/ScavTrap.hpp
+++ b/cpp03/ex01/ScavTrap.hpp
@@ -6,7 +6,7 @@
/* By: charles <charles.cabergs@gmail.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/04/13 14:11:51 by charles #+# #+# */
-/* Updated: 2020/11/10 14:13:16 by cacharle ### ########.fr */
+/* Updated: 2020/11/12 10:48:39 by cacharle ### ########.fr */
/* */
/* ************************************************************************** */
@@ -20,7 +20,6 @@
class ScavTrap
{
public:
- ScavTrap();
ScavTrap(std::string const& name);
ScavTrap(ScavTrap const& other);
ScavTrap& operator=(ScavTrap const& other);
@@ -38,10 +37,12 @@ private:
unsigned int m_energyPoints;
unsigned int m_maxEnergyPoints;
unsigned int m_level;
- std::string m_name;
+ std::string m_name;
unsigned int m_meleeAttackDamage;
unsigned int m_rangedAttackDamage;
unsigned int m_armorDamageReduction;
+
+ ScavTrap();
};
#endif
diff --git a/cpp03/ex01/main.cpp b/cpp03/ex01/main.cpp
index 13ed4e6..864041c 100644
--- a/cpp03/ex01/main.cpp
+++ b/cpp03/ex01/main.cpp
@@ -6,12 +6,13 @@
/* By: cacharle <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/02/22 05:41:27 by cacharle #+# #+# */
-/* Updated: 2020/11/11 06:53:25 by cacharle ### ########.fr */
+/* Updated: 2020/11/12 10:42:13 by cacharle ### ########.fr */
/* */
/* ************************************************************************** */
#include <cstdlib>
#include <fstream>
+#include <iostream>
#include "FragTrap.hpp"
#include "ScavTrap.hpp"
@@ -28,45 +29,77 @@ int main(void)
seed = time(NULL);
srand(seed);
- FragTrap ft("bob");
- std::cout << "=== ATTACK ===" << std::endl;
- ft.rangedAttack("a dog");
- ft.meleeAttack("a cat");
- std::cout << std::endl << "=== DAMAGE ===" << std::endl;
- ft.takeDamage(0);
- ft.beRepaired(0);
- ft.takeDamage(10);
- ft.beRepaired(10);
- std::cout << std::endl << "=== VAULTHUNTER ===" << std::endl;
- ft.vaulthunter_dot_exe("your mom");
- ft.vaulthunter_dot_exe("your dad");
- ft.vaulthunter_dot_exe("your brother");
- ft.vaulthunter_dot_exe("your sister");
- std::cout << "=== VAULTHUNTER NO ENERGY ===" << std::endl;
- ft.vaulthunter_dot_exe("your grandma");
- std::cout << std::endl << "=== OVER LIMIT ===" << std::endl;
- ft.takeDamage(1000);
- ft.beRepaired(1000);
+ {
+ std::cout << "============================== FRAG TRAP ==============================" << std::endl;
+ FragTrap ft("Fragger");
+ std::cout << "################################################## ATTACKS" << std::endl;
+ ft.rangedAttack("a dog");
+ ft.meleeAttack("a cat");
+ std::cout << "################################################## DAMAGE" << std::endl;
+ ft.takeDamage(0);
+ ft.beRepaired(0);
+ ft.takeDamage(10);
+ ft.beRepaired(10);
+ ft.takeDamage(60);
+ ft.beRepaired(20);
+ ft.beRepaired(40);
+ std::cout << "################################################## DAMAGE OVERFLOW" << std::endl;
+ ft.takeDamage(110);
+ ft.beRepaired(110);
+ {
+ std::cout << "################################################## COPY CONSTRUCTOR" << std::endl;
+ FragTrap ft2(ft);
+ }
+ {
+ std::cout << "################################################## OPERATOR=" << std::endl;
+ FragTrap ft3("foo");
+ ft3 = ft;
+ }
+ std::cout << "################################################## VAULTHUNTER" << std::endl;
+ ft.vaulthunter_dot_exe("your mom");
+ ft.vaulthunter_dot_exe("your dad");
+ ft.vaulthunter_dot_exe("your brother");
+ ft.vaulthunter_dot_exe("your sister");
+ std::cout << "################################################## VAULTHUNTER NO ENERGY" << std::endl;
+ ft.vaulthunter_dot_exe("your grandma");
+ std::cout << "################################################## DESTRUCTOR" << std::endl;
+ }
- std::cout << std::endl << std::endl;
+ std::cout << std::endl;
- ScavTrap scav("jean");
- std::cout << "=== ATTACK ===" << std::endl;
- scav.rangedAttack("a dog");
- scav.meleeAttack("a cat");
- std::cout << std::endl << "=== DAMAGE ===" << std::endl;
- scav.takeDamage(0);
- scav.beRepaired(0);
- scav.takeDamage(10);
- scav.beRepaired(10);
- std::cout << std::endl << "=== CHALLENGE NEW COMER ===" << std::endl;
- scav.challengeNewcomer("your mom");
- scav.challengeNewcomer("your dad");
- scav.challengeNewcomer("your brother");
- scav.challengeNewcomer("your sister");
- scav.challengeNewcomer("your grandma");
- std::cout << std::endl << "=== OVER LIMIT ===" << std::endl;
- scav.takeDamage(1000);
- scav.beRepaired(1000);
+ {
+ std::cout << "============================== SCAV TRAP ==============================" << std::endl;
+ ScavTrap sv("Scaved");
+ std::cout << "################################################## ATTACKS" << std::endl;
+ sv.rangedAttack("a dog");
+ sv.meleeAttack("a cat");
+ std::cout << "################################################## DAMAGE" << std::endl;
+ sv.takeDamage(0);
+ sv.beRepaired(0);
+ sv.takeDamage(10);
+ sv.beRepaired(10);
+ sv.takeDamage(60);
+ sv.beRepaired(20);
+ sv.beRepaired(40);
+ std::cout << "################################################## DAMAGE OVERFLOW" << std::endl;
+ sv.takeDamage(110);
+ sv.beRepaired(110);
+ {
+ std::cout << "################################################## COPY CONSTRUCTOR" << std::endl;
+ ScavTrap sv2(sv);
+ }
+ {
+ std::cout << "################################################## OPERATOR=" << std::endl;
+ ScavTrap sv3("foo");
+ sv3 = sv;
+ }
+ std::cout << "################################################## CHALLENGE NEW COMER" << std::endl;
+ sv.challengeNewcomer("your mom");
+ sv.challengeNewcomer("your dad");
+ sv.challengeNewcomer("your brother");
+ sv.challengeNewcomer("your sister");
+ sv.challengeNewcomer("your grandma");
+ std::cout << "################################################## DESTRUCTOR" << std::endl;
+ }
return 0;
}