aboutsummaryrefslogtreecommitdiff
path: root/cpp03/ex01/FragTrap.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'cpp03/ex01/FragTrap.cpp')
-rw-r--r--cpp03/ex01/FragTrap.cpp123
1 files changed, 123 insertions, 0 deletions
diff --git a/cpp03/ex01/FragTrap.cpp b/cpp03/ex01/FragTrap.cpp
new file mode 100644
index 0000000..fe79b02
--- /dev/null
+++ b/cpp03/ex01/FragTrap.cpp
@@ -0,0 +1,123 @@
+/* ************************************************************************** */
+/* */
+/* ::: :::::::: */
+/* FragTrap.cpp :+: :+: :+: */
+/* +:+ +:+ +:+ */
+/* By: cacharle <marvin@42.fr> +#+ +:+ +#+ */
+/* +#+#+#+#+#+ +#+ */
+/* Created: 2020/02/22 05:20:45 by cacharle #+# #+# */
+/* Updated: 2020/04/13 15:17:13 by charles ### ########.fr */
+/* */
+/* ************************************************************************** */
+
+#include "FragTrap.hpp"
+
+FragTrap::FragTrap():
+ m_hitPoints(100),
+ m_maxHitPoints(100),
+ m_energyPoints(100),
+ m_maxEnergyPoints(100),
+ m_level(1),
+ m_name(""),
+ m_meleeAttackDamage(30),
+ m_rangedAttackDamage(20),
+ m_armorDamageReduction(5)
+{
+ std::cout << "FR4G-TP New " << m_name << ": your gaming references suck" << std::endl;
+}
+
+FragTrap::FragTrap(std::string name):
+ m_hitPoints(100),
+ m_maxHitPoints(100),
+ m_energyPoints(100),
+ m_maxEnergyPoints(100),
+ m_level(1),
+ m_name(name),
+ m_meleeAttackDamage(30),
+ m_rangedAttackDamage(20),
+ m_armorDamageReduction(5)
+{
+ std::cout << "FR4G-TP New " << m_name << ": your gaming references suck" << std::endl;
+}
+
+FragTrap::FragTrap(FragTrap const& other)
+{
+ *this = other;
+}
+
+void FragTrap::operator=(FragTrap const& other)
+{
+ m_hitPoints = other.m_hitPoints;
+ m_maxHitPoints = other.m_maxHitPoints;
+ m_energyPoints = other.m_energyPoints;
+ m_maxEnergyPoints = other.m_maxEnergyPoints;
+ m_level = other.m_level;
+ m_meleeAttackDamage = other.m_meleeAttackDamage;
+ m_rangedAttackDamage = other.m_rangedAttackDamage;
+ m_armorDamageReduction = other.m_armorDamageReduction;
+}
+
+FragTrap::~FragTrap()
+{
+ std::cout << "FR4G-TP Delete " << m_name << ": your gaming references still suck" << std::endl;
+}
+
+void FragTrap::rangedAttack(std::string const& target) const
+{
+ std::cout << "FR4G-TP " << m_name
+ << " attacks " << target
+ << " at range, causing " << m_rangedAttackDamage
+ << " points of damage!" << std::endl;
+}
+
+void FragTrap::meleeAttack(std::string const& target) const
+{
+ std::cout << "FR4G-TP " << m_name
+ << " attacks " << target
+ << " in melee mode causing " << m_meleeAttackDamage
+ << " points of damage!" << std::endl;
+}
+
+void FragTrap::takeDamage(unsigned int amount)
+{
+ if (amount < m_armorDamageReduction)
+ amount = 0;
+ else
+ amount -= m_armorDamageReduction;
+ if (amount > m_hitPoints)
+ amount = m_hitPoints;
+ m_hitPoints -= amount;
+ std::cout << "FR4G-TP " << m_name
+ << " takes " << amount
+ << " damage" << std::endl;
+}
+
+void FragTrap::beRepaired(unsigned int amount)
+{
+ if (amount + m_hitPoints > m_maxHitPoints)
+ amount = m_maxHitPoints - m_hitPoints;
+ m_hitPoints += amount;
+ std::cout << "FR4G-TP " << m_name
+ << " gained " << amount
+ << " hit points" << std::endl;
+}
+
+void FragTrap::vaulthunter_dot_exe(std::string const& target)
+{
+ if (m_energyPoints < 25)
+ {
+ std::cout << "FR4G-TP " << m_name << " does not have enough energy" << std::endl;
+ return;
+ }
+ std::string attacks[5] = {
+ "boum boum",
+ "cursed for generation",
+ "sit and wait for your death",
+ "mimic a gun with his hand and make 'piou piou' sound",
+ "shot you in the face"
+ };
+ std::cout << "FR4G-TP " << m_name
+ << " attacks " << target
+ << " with " << attacks[rand() % 5] << std::endl;
+ m_energyPoints -= 25;
+}