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-rw-r--r--cpp03/ex01/FragTrap.cpp123
-rw-r--r--cpp03/ex01/FragTrap.hpp47
-rw-r--r--cpp03/ex01/ScavTrap.cpp117
-rw-r--r--cpp03/ex01/ScavTrap.hpp47
-rw-r--r--cpp03/ex01/main.cpp48
5 files changed, 382 insertions, 0 deletions
diff --git a/cpp03/ex01/FragTrap.cpp b/cpp03/ex01/FragTrap.cpp
new file mode 100644
index 0000000..fe79b02
--- /dev/null
+++ b/cpp03/ex01/FragTrap.cpp
@@ -0,0 +1,123 @@
+/* ************************************************************************** */
+/* */
+/* ::: :::::::: */
+/* FragTrap.cpp :+: :+: :+: */
+/* +:+ +:+ +:+ */
+/* By: cacharle <marvin@42.fr> +#+ +:+ +#+ */
+/* +#+#+#+#+#+ +#+ */
+/* Created: 2020/02/22 05:20:45 by cacharle #+# #+# */
+/* Updated: 2020/04/13 15:17:13 by charles ### ########.fr */
+/* */
+/* ************************************************************************** */
+
+#include "FragTrap.hpp"
+
+FragTrap::FragTrap():
+ m_hitPoints(100),
+ m_maxHitPoints(100),
+ m_energyPoints(100),
+ m_maxEnergyPoints(100),
+ m_level(1),
+ m_name(""),
+ m_meleeAttackDamage(30),
+ m_rangedAttackDamage(20),
+ m_armorDamageReduction(5)
+{
+ std::cout << "FR4G-TP New " << m_name << ": your gaming references suck" << std::endl;
+}
+
+FragTrap::FragTrap(std::string name):
+ m_hitPoints(100),
+ m_maxHitPoints(100),
+ m_energyPoints(100),
+ m_maxEnergyPoints(100),
+ m_level(1),
+ m_name(name),
+ m_meleeAttackDamage(30),
+ m_rangedAttackDamage(20),
+ m_armorDamageReduction(5)
+{
+ std::cout << "FR4G-TP New " << m_name << ": your gaming references suck" << std::endl;
+}
+
+FragTrap::FragTrap(FragTrap const& other)
+{
+ *this = other;
+}
+
+void FragTrap::operator=(FragTrap const& other)
+{
+ m_hitPoints = other.m_hitPoints;
+ m_maxHitPoints = other.m_maxHitPoints;
+ m_energyPoints = other.m_energyPoints;
+ m_maxEnergyPoints = other.m_maxEnergyPoints;
+ m_level = other.m_level;
+ m_meleeAttackDamage = other.m_meleeAttackDamage;
+ m_rangedAttackDamage = other.m_rangedAttackDamage;
+ m_armorDamageReduction = other.m_armorDamageReduction;
+}
+
+FragTrap::~FragTrap()
+{
+ std::cout << "FR4G-TP Delete " << m_name << ": your gaming references still suck" << std::endl;
+}
+
+void FragTrap::rangedAttack(std::string const& target) const
+{
+ std::cout << "FR4G-TP " << m_name
+ << " attacks " << target
+ << " at range, causing " << m_rangedAttackDamage
+ << " points of damage!" << std::endl;
+}
+
+void FragTrap::meleeAttack(std::string const& target) const
+{
+ std::cout << "FR4G-TP " << m_name
+ << " attacks " << target
+ << " in melee mode causing " << m_meleeAttackDamage
+ << " points of damage!" << std::endl;
+}
+
+void FragTrap::takeDamage(unsigned int amount)
+{
+ if (amount < m_armorDamageReduction)
+ amount = 0;
+ else
+ amount -= m_armorDamageReduction;
+ if (amount > m_hitPoints)
+ amount = m_hitPoints;
+ m_hitPoints -= amount;
+ std::cout << "FR4G-TP " << m_name
+ << " takes " << amount
+ << " damage" << std::endl;
+}
+
+void FragTrap::beRepaired(unsigned int amount)
+{
+ if (amount + m_hitPoints > m_maxHitPoints)
+ amount = m_maxHitPoints - m_hitPoints;
+ m_hitPoints += amount;
+ std::cout << "FR4G-TP " << m_name
+ << " gained " << amount
+ << " hit points" << std::endl;
+}
+
+void FragTrap::vaulthunter_dot_exe(std::string const& target)
+{
+ if (m_energyPoints < 25)
+ {
+ std::cout << "FR4G-TP " << m_name << " does not have enough energy" << std::endl;
+ return;
+ }
+ std::string attacks[5] = {
+ "boum boum",
+ "cursed for generation",
+ "sit and wait for your death",
+ "mimic a gun with his hand and make 'piou piou' sound",
+ "shot you in the face"
+ };
+ std::cout << "FR4G-TP " << m_name
+ << " attacks " << target
+ << " with " << attacks[rand() % 5] << std::endl;
+ m_energyPoints -= 25;
+}
diff --git a/cpp03/ex01/FragTrap.hpp b/cpp03/ex01/FragTrap.hpp
new file mode 100644
index 0000000..9ccec3d
--- /dev/null
+++ b/cpp03/ex01/FragTrap.hpp
@@ -0,0 +1,47 @@
+/* ************************************************************************** */
+/* */
+/* ::: :::::::: */
+/* FragTrap.hpp :+: :+: :+: */
+/* +:+ +:+ +:+ */
+/* By: cacharle <marvin@42.fr> +#+ +:+ +#+ */
+/* +#+#+#+#+#+ +#+ */
+/* Created: 2020/02/22 05:17:16 by cacharle #+# #+# */
+/* Updated: 2020/04/13 15:17:36 by charles ### ########.fr */
+/* */
+/* ************************************************************************** */
+
+#ifndef FRAGTRAP_HPP
+# define FRAGTRAP_HPP
+
+# include <cstdlib>
+# include <iostream>
+# include <string>
+
+class FragTrap
+{
+public:
+ FragTrap();
+ FragTrap(std::string name);
+ FragTrap(FragTrap const& other);
+ void operator=(FragTrap const& other);
+ ~FragTrap();
+
+ void rangedAttack(std::string const& target) const;
+ void meleeAttack(std::string const& target) const;
+ void takeDamage(unsigned int amount);
+ void beRepaired(unsigned int amount);
+ void vaulthunter_dot_exe(std::string const& target);
+
+private:
+ unsigned int m_hitPoints;
+ unsigned int m_maxHitPoints;
+ unsigned int m_energyPoints;
+ unsigned int m_maxEnergyPoints;
+ unsigned int m_level;
+ std::string m_name;
+ unsigned int m_meleeAttackDamage;
+ unsigned int m_rangedAttackDamage;
+ unsigned int m_armorDamageReduction;
+};
+
+#endif
diff --git a/cpp03/ex01/ScavTrap.cpp b/cpp03/ex01/ScavTrap.cpp
index e69de29..c866f44 100644
--- a/cpp03/ex01/ScavTrap.cpp
+++ b/cpp03/ex01/ScavTrap.cpp
@@ -0,0 +1,117 @@
+/* ************************************************************************** */
+/* */
+/* ::: :::::::: */
+/* ScavTrap.cpp :+: :+: :+: */
+/* +:+ +:+ +:+ */
+/* By: charles <charles.cabergs@gmail.com> +#+ +:+ +#+ */
+/* +#+#+#+#+#+ +#+ */
+/* Created: 2020/04/13 14:15:03 by charles #+# #+# */
+/* Updated: 2020/04/13 14:31:23 by charles ### ########.fr */
+/* */
+/* ************************************************************************** */
+
+#include "ScavTrap.hpp"
+
+ScavTrap::ScavTrap():
+ m_hitPoints(100),
+ m_maxHitPoints(100),
+ m_energyPoints(50),
+ m_maxEnergyPoints(50),
+ m_level(1),
+ m_name(""),
+ m_meleeAttackDamage(20),
+ m_rangedAttackDamage(15),
+ m_armorDamageReduction(3)
+{
+ std::cout << "New " << m_name << ": your gaming references suck" << std::endl;
+}
+
+ScavTrap::ScavTrap(std::string name):
+ m_hitPoints(100),
+ m_maxHitPoints(100),
+ m_energyPoints(50),
+ m_maxEnergyPoints(50),
+ m_level(1),
+ m_name(name),
+ m_meleeAttackDamage(20),
+ m_rangedAttackDamage(15),
+ m_armorDamageReduction(3)
+{
+ std::cout << "SC4V-TP New " << m_name << ": your gaming references suck" << std::endl;
+}
+
+ScavTrap::ScavTrap(ScavTrap const& other)
+{
+ *this = other;
+}
+
+void ScavTrap::operator=(ScavTrap const& other)
+{
+ m_hitPoints = other.m_hitPoints;
+ m_maxHitPoints = other.m_maxHitPoints;
+ m_energyPoints = other.m_energyPoints;
+ m_maxEnergyPoints = other.m_maxEnergyPoints;
+ m_level = other.m_level;
+ m_meleeAttackDamage = other.m_meleeAttackDamage;
+ m_rangedAttackDamage = other.m_rangedAttackDamage;
+ m_armorDamageReduction = other.m_armorDamageReduction;
+}
+
+ScavTrap::~ScavTrap()
+{
+ std::cout << "SC4V-TP Delete " << m_name << ": your gaming references still suck" << std::endl;
+}
+
+void ScavTrap::rangedAttack(std::string const& target) const
+{
+ std::cout << "SC4V-TP " << m_name
+ << " attacks " << target
+ << " at range, causing " << m_rangedAttackDamage
+ << " points of damage!" << std::endl;
+}
+
+void ScavTrap::meleeAttack(std::string const& target) const
+{
+ std::cout << "SC4V-TP " << m_name
+ << " attacks " << target
+ << " in melee mode causing " << m_meleeAttackDamage
+ << " points of damage!" << std::endl;
+}
+
+void ScavTrap::takeDamage(unsigned int amount)
+{
+ amount -= m_armorDamageReduction;
+ if (amount < 0)
+ amount = 0;
+ if (amount > m_hitPoints)
+ amount = m_hitPoints;
+ m_hitPoints -= amount;
+ std::cout << "SC4V-TP " << m_name
+ << " takes " << amount
+ << " damage" << std::endl;
+}
+
+void ScavTrap::beRepaired(unsigned int amount)
+{
+ if (amount + m_hitPoints > m_maxHitPoints)
+ amount = m_maxHitPoints - m_hitPoints;
+ m_hitPoints += amount;
+ std::cout << "SC4V-TP " << m_name
+ << " gained " << amount
+ << " hit points" << std::endl;
+}
+
+void ScavTrap::challengeNewcomer(std::string const& target)
+{
+ std::string challenges[5] = {
+ "lick your elbow",
+ "do 1 push up",
+ "dont talk for 1 hour",
+ "draw your name by peeing in the snow",
+ "punch me"
+ };
+ std::cout << "SC4V-TP " << m_name
+ << " challenge " << target
+ << " to " << challenges[rand() % 5] << std::endl;
+ m_energyPoints -= 25;
+}
diff --git a/cpp03/ex01/ScavTrap.hpp b/cpp03/ex01/ScavTrap.hpp
index e69de29..f5bc3cc 100644
--- a/cpp03/ex01/ScavTrap.hpp
+++ b/cpp03/ex01/ScavTrap.hpp
@@ -0,0 +1,47 @@
+/* ************************************************************************** */
+/* */
+/* ::: :::::::: */
+/* ScavTrap.hpp :+: :+: :+: */
+/* +:+ +:+ +:+ */
+/* By: charles <charles.cabergs@gmail.com> +#+ +:+ +#+ */
+/* +#+#+#+#+#+ +#+ */
+/* Created: 2020/04/13 14:11:51 by charles #+# #+# */
+/* Updated: 2020/04/13 15:18:01 by charles ### ########.fr */
+/* */
+/* ************************************************************************** */
+
+#ifndef SCAVTRAP_HPP
+# define SCAVTRAP_HPP
+
+# include <cstdlib>
+# include <iostream>
+# include <string>
+
+class ScavTrap
+{
+public:
+ ScavTrap();
+ ScavTrap(std::string name);
+ ScavTrap(ScavTrap const& other);
+ void operator=(ScavTrap const& other);
+ ~ScavTrap();
+
+ void rangedAttack(std::string const& target) const;
+ void meleeAttack(std::string const& target) const;
+ void takeDamage(unsigned int amount);
+ void beRepaired(unsigned int amount);
+ void challengeNewcomer(std::string const& target);
+
+private:
+ unsigned int m_hitPoints;
+ unsigned int m_maxHitPoints;
+ unsigned int m_energyPoints;
+ unsigned int m_maxEnergyPoints;
+ unsigned int m_level;
+ std::string m_name;
+ unsigned int m_meleeAttackDamage;
+ unsigned int m_rangedAttackDamage;
+ unsigned int m_armorDamageReduction;
+};
+
+#endif
diff --git a/cpp03/ex01/main.cpp b/cpp03/ex01/main.cpp
new file mode 100644
index 0000000..8e1e8f0
--- /dev/null
+++ b/cpp03/ex01/main.cpp
@@ -0,0 +1,48 @@
+/* ************************************************************************** */
+/* */
+/* ::: :::::::: */
+/* main.cpp :+: :+: :+: */
+/* +:+ +:+ +:+ */
+/* By: cacharle <marvin@42.fr> +#+ +:+ +#+ */
+/* +#+#+#+#+#+ +#+ */
+/* Created: 2020/02/22 05:41:27 by cacharle #+# #+# */
+/* Updated: 2020/04/13 14:30:37 by charles ### ########.fr */
+/* */
+/* ************************************************************************** */
+
+#include <cstdlib>
+#include "FragTrap.hpp"
+#include "ScavTrap.hpp"
+
+int main(void)
+{
+ srand(time(NULL));
+
+ FragTrap ft("bob");
+ ft.rangedAttack("a dog");
+ ft.meleeAttack("a cat");
+ ft.takeDamage(10);
+ ft.beRepaired(10);
+ ft.vaulthunter_dot_exe("your mom");
+ ft.vaulthunter_dot_exe("your dad");
+ ft.vaulthunter_dot_exe("your brother");
+ ft.vaulthunter_dot_exe("your sister");
+ ft.vaulthunter_dot_exe("your grandma");
+ ft.takeDamage(1000);
+ ft.beRepaired(1000);
+
+ std::cout << std::endl;
+ ScavTrap scav("jean");
+ scav.rangedAttack("a dog");
+ scav.meleeAttack("a cat");
+ scav.takeDamage(10);
+ scav.beRepaired(10);
+ scav.challengeNewcomer("your mom");
+ scav.challengeNewcomer("your dad");
+ scav.challengeNewcomer("your brother");
+ scav.challengeNewcomer("your sister");
+ scav.challengeNewcomer("your grandma");
+ scav.takeDamage(1000);
+ scav.beRepaired(1000);
+ return 0;
+}