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+/* ************************************************************************** */
+/* */
+/* ::: :::::::: */
+/* FragTrap.hpp :+: :+: :+: */
+/* +:+ +:+ +:+ */
+/* By: cacharle <marvin@42.fr> +#+ +:+ +#+ */
+/* +#+#+#+#+#+ +#+ */
+/* Created: 2020/02/22 05:17:16 by cacharle #+# #+# */
+/* Updated: 2020/04/13 15:17:36 by charles ### ########.fr */
+/* */
+/* ************************************************************************** */
+
+#ifndef FRAGTRAP_HPP
+# define FRAGTRAP_HPP
+
+# include <cstdlib>
+# include <iostream>
+# include <string>
+
+class FragTrap
+{
+public:
+ FragTrap();
+ FragTrap(std::string name);
+ FragTrap(FragTrap const& other);
+ void operator=(FragTrap const& other);
+ ~FragTrap();
+
+ void rangedAttack(std::string const& target) const;
+ void meleeAttack(std::string const& target) const;
+ void takeDamage(unsigned int amount);
+ void beRepaired(unsigned int amount);
+ void vaulthunter_dot_exe(std::string const& target);
+
+private:
+ unsigned int m_hitPoints;
+ unsigned int m_maxHitPoints;
+ unsigned int m_energyPoints;
+ unsigned int m_maxEnergyPoints;
+ unsigned int m_level;
+ std::string m_name;
+ unsigned int m_meleeAttackDamage;
+ unsigned int m_rangedAttackDamage;
+ unsigned int m_armorDamageReduction;
+};
+
+#endif