diff options
Diffstat (limited to 'cpp03/ex04/SuperTrap.cpp')
| -rw-r--r-- | cpp03/ex04/SuperTrap.cpp | 56 |
1 files changed, 17 insertions, 39 deletions
diff --git a/cpp03/ex04/SuperTrap.cpp b/cpp03/ex04/SuperTrap.cpp index 1555956..bc5947d 100644 --- a/cpp03/ex04/SuperTrap.cpp +++ b/cpp03/ex04/SuperTrap.cpp @@ -6,69 +6,47 @@ /* By: charles <charles.cabergs@gmail.com> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2020/04/13 17:52:56 by charles #+# #+# */ -/* Updated: 2020/11/11 08:15:03 by cacharle ### ########.fr */ +/* Updated: 2020/11/12 10:33:35 by cacharle ### ########.fr */ /* */ /* ************************************************************************** */ #include "SuperTrap.hpp" -SuperTrap::SuperTrap() : ClapTrap(), FragTrap(), NinjaTrap() -{ - // m_hitPoints = 100; - // m_maxHitPoints = 100; - // m_energyPoints = 100; - // m_maxEnergyPoints = 100; - // m_level = 1; - // m_name = ""; - // m_meleeAttackDamage = 0; - // m_rangedAttackDamage = 0; - // m_armorDamageReduction = 0; - // std::cout << "SUP3R-TP New " << m_name << ": your gaming references suck" << std::endl; -} - SuperTrap::SuperTrap(std::string const& name) : ClapTrap(name), FragTrap(name), NinjaTrap(name) { m_hitPoints = 100; - // m_maxHitPoints = 100; - // m_energyPoints = 100; - // m_maxEnergyPoints = 100; - // m_level = 1; - // m_name = name; - // m_meleeAttackDamage = 0; - // m_rangedAttackDamage = 0; - // m_armorDamageReduction = 0; - // std::cout << "SUP3R-TP New " << m_name << ": your gaming references suck" << std::endl; + m_maxHitPoints = 100; + m_energyPoints = 120; + m_maxEnergyPoints = 120; + m_level = 1; + m_name = name; + m_meleeAttackDamage = 60; + m_rangedAttackDamage = 20; + m_armorDamageReduction = 5; + std::cout << "SUP3R-TP New " << m_name << ": your gaming references suck" << std::endl; } -SuperTrap::SuperTrap(SuperTrap const& other) -{ - *this = other; -} +SuperTrap::SuperTrap(SuperTrap const& other) : ClapTrap(other), FragTrap(other), NinjaTrap(other) {} SuperTrap& SuperTrap::operator=(SuperTrap const& other) { - // m_hitPoints = other.m_hitPoints; - // m_maxHitPoints = other.m_maxHitPoints; - // m_energyPoints = other.m_energyPoints; - // m_maxEnergyPoints = other.m_maxEnergyPoints; - // m_level = other.m_level; - // m_meleeAttackDamage = other.m_meleeAttackDamage; - // m_rangedAttackDamage = other.m_rangedAttackDamage; - // m_armorDamageReduction = other.m_armorDamageReduction; + ClapTrap::operator=(other); return *this; } SuperTrap::~SuperTrap() { - // std::cout << "SUP3R-TP Delete "<< m_name << ": your gaming references still suck" << std::endl; + std::cout << "SUP3R-TP Delete "<< m_name << ": your gaming references still suck" << std::endl; } void SuperTrap::rangedAttack(std::string const& target) const { - // FragTrap::rangedArray(target); + FragTrap::rangedAttack(target); } void SuperTrap::meleeAttack(std::string const& target) const { - // NinjaTrap::rangedArray(target); + NinjaTrap::meleeAttack(target); } + +SuperTrap::SuperTrap() {} |
