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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* SuperTrap.cpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: charles <charles.cabergs@gmail.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/04/13 17:52:56 by charles #+# #+# */
/* Updated: 2020/11/11 08:15:03 by cacharle ### ########.fr */
/* */
/* ************************************************************************** */
#include "SuperTrap.hpp"
SuperTrap::SuperTrap() : ClapTrap(), FragTrap(), NinjaTrap()
{
// m_hitPoints = 100;
// m_maxHitPoints = 100;
// m_energyPoints = 100;
// m_maxEnergyPoints = 100;
// m_level = 1;
// m_name = "";
// m_meleeAttackDamage = 0;
// m_rangedAttackDamage = 0;
// m_armorDamageReduction = 0;
// std::cout << "SUP3R-TP New " << m_name << ": your gaming references suck" << std::endl;
}
SuperTrap::SuperTrap(std::string const& name) : ClapTrap(name), FragTrap(name), NinjaTrap(name)
{
m_hitPoints = 100;
// m_maxHitPoints = 100;
// m_energyPoints = 100;
// m_maxEnergyPoints = 100;
// m_level = 1;
// m_name = name;
// m_meleeAttackDamage = 0;
// m_rangedAttackDamage = 0;
// m_armorDamageReduction = 0;
// std::cout << "SUP3R-TP New " << m_name << ": your gaming references suck" << std::endl;
}
SuperTrap::SuperTrap(SuperTrap const& other)
{
*this = other;
}
SuperTrap& SuperTrap::operator=(SuperTrap const& other)
{
// m_hitPoints = other.m_hitPoints;
// m_maxHitPoints = other.m_maxHitPoints;
// m_energyPoints = other.m_energyPoints;
// m_maxEnergyPoints = other.m_maxEnergyPoints;
// m_level = other.m_level;
// m_meleeAttackDamage = other.m_meleeAttackDamage;
// m_rangedAttackDamage = other.m_rangedAttackDamage;
// m_armorDamageReduction = other.m_armorDamageReduction;
return *this;
}
SuperTrap::~SuperTrap()
{
// std::cout << "SUP3R-TP Delete "<< m_name << ": your gaming references still suck" << std::endl;
}
void SuperTrap::rangedAttack(std::string const& target) const
{
// FragTrap::rangedArray(target);
}
void SuperTrap::meleeAttack(std::string const& target) const
{
// NinjaTrap::rangedArray(target);
}
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