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| author | Charles <sircharlesaze@gmail.com> | 2020-05-12 19:11:40 +0200 |
|---|---|---|
| committer | Charles <sircharlesaze@gmail.com> | 2020-05-12 19:11:40 +0200 |
| commit | 723c4602c6ec9b74e841501754e651ef359f6385 (patch) | |
| tree | d6dd27c251871fb61e3fc99fe7a0a96438096f1d /shader | |
| parent | 7b214503608550dc2853b9e01526723f8c65baf3 (diff) | |
| download | scop-723c4602c6ec9b74e841501754e651ef359f6385.tar.gz scop-723c4602c6ec9b74e841501754e651ef359f6385.tar.bz2 scop-723c4602c6ec9b74e841501754e651ef359f6385.zip | |
Added perspective matrix
Diffstat (limited to 'shader')
| -rw-r--r-- | shader/vertex.glsl | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/shader/vertex.glsl b/shader/vertex.glsl index 0e7b04d..02a1954 100644 --- a/shader/vertex.glsl +++ b/shader/vertex.glsl @@ -2,9 +2,11 @@ layout (location = 0) in vec3 v_position; -uniform mat4 u_mvp; +uniform mat4 u_model; +uniform mat4 u_view; +uniform mat4 u_proj; void main() { - gl_Position = u_mvp * vec4(v_position, 1.0); + gl_Position = u_proj * u_view * u_model * vec4(v_position, 1.0); } |
