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authorCharles <sircharlesaze@gmail.com>2020-05-12 19:11:40 +0200
committerCharles <sircharlesaze@gmail.com>2020-05-12 19:11:40 +0200
commit723c4602c6ec9b74e841501754e651ef359f6385 (patch)
treed6dd27c251871fb61e3fc99fe7a0a96438096f1d /shader
parent7b214503608550dc2853b9e01526723f8c65baf3 (diff)
downloadscop-723c4602c6ec9b74e841501754e651ef359f6385.tar.gz
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Added perspective matrix
Diffstat (limited to 'shader')
-rw-r--r--shader/vertex.glsl6
1 files changed, 4 insertions, 2 deletions
diff --git a/shader/vertex.glsl b/shader/vertex.glsl
index 0e7b04d..02a1954 100644
--- a/shader/vertex.glsl
+++ b/shader/vertex.glsl
@@ -2,9 +2,11 @@
layout (location = 0) in vec3 v_position;
-uniform mat4 u_mvp;
+uniform mat4 u_model;
+uniform mat4 u_view;
+uniform mat4 u_proj;
void main()
{
- gl_Position = u_mvp * vec4(v_position, 1.0);
+ gl_Position = u_proj * u_view * u_model * vec4(v_position, 1.0);
}