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authorCharles <sircharlesaze@gmail.com>2020-05-14 19:09:39 +0200
committerCharles <sircharlesaze@gmail.com>2020-05-14 19:09:39 +0200
commitf6de2b1453930267015ab9323d5f83daa25667ba (patch)
tree5ff586948f7ffe257f8f46919f01bd99c1ffb82a /shader
parent23ba151d95e4284ddb2d5f1c9810741061c293fd (diff)
downloadscop-f6de2b1453930267015ab9323d5f83daa25667ba.tar.gz
scop-f6de2b1453930267015ab9323d5f83daa25667ba.tar.bz2
scop-f6de2b1453930267015ab9323d5f83daa25667ba.zip
Added ugly Cylindric UV mapping, texture/color transition
Diffstat (limited to 'shader')
-rw-r--r--shader/fragment.glsl4
-rw-r--r--shader/vertex.glsl2
2 files changed, 4 insertions, 2 deletions
diff --git a/shader/fragment.glsl b/shader/fragment.glsl
index 4ada539..710cfbe 100644
--- a/shader/fragment.glsl
+++ b/shader/fragment.glsl
@@ -6,8 +6,10 @@ in vec2 v_texture_coord;
out vec4 out_color;
uniform sampler2D u_texture;
+uniform float u_color_ratio;
void main()
{
- out_color = texture(u_texture, v_texture_coord);
+ out_color = v_color * u_color_ratio
+ + texture(u_texture, v_texture_coord) * (1.0 - u_color_ratio);
}
diff --git a/shader/vertex.glsl b/shader/vertex.glsl
index b26899e..e61ec34 100644
--- a/shader/vertex.glsl
+++ b/shader/vertex.glsl
@@ -13,7 +13,7 @@ out vec2 v_texture_coord;
void main()
{
+ gl_Position = u_proj * u_view * u_model * in_position;
v_color = in_color;
v_texture_coord = in_texture_coord;
- gl_Position = u_proj * u_view * u_model * in_position;
}