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#version 400 core
layout (location = 0) in vec4 in_position;
layout (location = 1) in vec4 in_color;
layout (location = 2) in vec2 in_texture_coord;
uniform mat4 u_model;
uniform mat4 u_view;
uniform mat4 u_proj;
out vec4 v_color;
out vec2 v_texture_coord;
void main()
{
gl_Position = u_proj * u_view * u_model * in_position;
v_color = in_color;
v_texture_coord = in_texture_coord;
}
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