diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/center.c | 52 | ||||
| -rw-r--r-- | src/gl.c | 4 | ||||
| -rw-r--r-- | src/main.c | 86 | ||||
| -rw-r--r-- | src/parse.c | 55 | ||||
| -rw-r--r-- | src/shader.c | 4 |
5 files changed, 146 insertions, 55 deletions
diff --git a/src/center.c b/src/center.c new file mode 100644 index 0000000..b15811d --- /dev/null +++ b/src/center.c @@ -0,0 +1,52 @@ +/* ************************************************************************** */ +/* */ +/* ::: :::::::: */ +/* center.c :+: :+: :+: */ +/* +:+ +:+ +:+ */ +/* By: charles <charles.cabergs@gmail.com> +#+ +:+ +#+ */ +/* +#+#+#+#+#+ +#+ */ +/* Created: 2020/05/13 10:48:15 by charles #+# #+# */ +/* Updated: 2020/05/13 11:32:45 by charles ### ########.fr */ +/* */ +/* ************************************************************************** */ + +#include "scop.h" + +void st_find_boundary(float *vertices, size_t vertices_len, t_ftmvec3 *min, t_ftmvec3 *max) +{ + size_t i; + + ftm_vec3init(min, INFINITY, INFINITY, INFINITY); + ftm_vec3init(max, -INFINITY, -INFINITY, -INFINITY); + i = 0; + while (i < vertices_len) + { + if (vertices[i] > max->x) + max->x = vertices[i]; + if (vertices[i] < min->x) + min->x = vertices[i]; + i++; + if (vertices[i] > max->y) + max->y = vertices[i]; + if (vertices[i] < min->y) + min->y = vertices[i]; + i++; + if (vertices[i] > max->z) + max->z = vertices[i]; + if (vertices[i] < min->z) + min->z = vertices[i]; + i += 2; + } +} + +void center_mat4_init_translate(t_ftmmat4 *dst, float *vertices, size_t vertices_len) +{ + t_ftmvec3 min; + t_ftmvec3 max; + + st_find_boundary(vertices, vertices_len, &min, &max); + ftm_mat4init_eye(dst, 1.0); + ftm_mat4translate(dst, -(max.x + min.x) / 2.0f, + -(max.y + min.y) / 2.0f, + -(max.z + min.z) / 2.0f); +} @@ -6,7 +6,7 @@ /* By: charles <charles.cabergs@gmail.com> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2020/05/11 01:31:10 by charles #+# #+# */ -/* Updated: 2020/05/12 18:46:49 by charles ### ########.fr */ +/* Updated: 2020/05/13 09:24:08 by charles ### ########.fr */ /* */ /* ************************************************************************** */ @@ -40,7 +40,7 @@ int gl_state_init(t_gl_state *state, t_object *object) GL_CALL(glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(unsigned int) * object->indices_len, object->indices, GL_STATIC_DRAW)); - GL_CALL(glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(float) * 3, (void*)0)); + GL_CALL(glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(float) * 4, (void*)0)); GL_CALL(glEnableVertexAttribArray(0)); return (0); } @@ -6,19 +6,30 @@ /* By: charles <charles.cabergs@gmail.com> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2020/05/09 10:20:09 by charles #+# #+# */ -/* Updated: 2020/05/12 19:08:00 by charles ### ########.fr */ +/* Updated: 2020/05/13 11:45:32 by charles ### ########.fr */ /* */ /* ************************************************************************** */ #include "scop.h" +/* +** TODO +** - texture +** - parse vt +** - parse coord index of f +** - center object +** - parse mtl file +** - color +** - transition with texture +*/ + void debugmat(t_ftmmat4 *mat) { for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { - printf("%f, ", mat->m[i * 4 + j]); + printf("%.2f, ", mat->m[i * 4 + j]); } printf("\n"); } @@ -47,37 +58,24 @@ int main(int argc, char **argv) return (1); } - /* float positions[] = { */ - /* 0.5f, 0.5f, 0.0f, */ - /* 0.5f, -0.5f, 0.0f, */ - /* -0.5f, -0.5f, 0.0f, */ - /* -0.5f, 0.5f, 0.0f */ - /* }; */ - /* unsigned int index[] = { */ - /* 0, 1, 3, */ - /* 1, 2, 3 */ - /* }; */ - /* object.vertices = malloc(sizeof(positions)); */ - /* ft_memcpy(object.vertices, positions, sizeof(positions)); */ - /* object.indices = malloc(sizeof(index)); */ - /* ft_memcpy(object.indices, index, sizeof(index)); */ - /* object.vertices_len = 12; */ - /* object.indices_len = 6; */ - - for (size_t i = 0; i < object.indices_len; i++) - { - printf("%u, ", object.indices[i++]); - printf("%u, ", object.indices[i++]); - printf("%u\n", object.indices[i]); - } - printf("yo %lu\n", object.indices_len); - for (size_t i = 0; i < object.vertices_len; i++) - { - printf("%f, ", object.vertices[i++]); - printf("%f, ", object.vertices[i++]); - printf("%f\n", object.vertices[i]); - } - printf("yo %lu\n", object.vertices_len); + t_ftmmat4 center_trans; + center_mat4_init_translate(¢er_trans, object.vertices, object.vertices_len); + /* debugmat(¢er_trans); */ + + /* for (size_t i = 0; i < object.indices_len; i++) */ + /* { */ + /* printf("%u, ", object.indices[i++]); */ + /* printf("%u, ", object.indices[i++]); */ + /* printf("%u\n", object.indices[i]); */ + /* } */ + /* printf("yo %lu\n", object.indices_len); */ + /* for (size_t i = 0; i < object.vertices_len; i++) */ + /* { */ + /* printf("%f, ", object.vertices[i++]); */ + /* printf("%f, ", object.vertices[i++]); */ + /* printf("%f\n", object.vertices[i]); */ + /* } */ + /* printf("yo %lu\n", object.vertices_len); */ t_ftmmat4 model; t_ftmmat4 view; @@ -85,17 +83,21 @@ int main(int argc, char **argv) t_ftmvec3 vec; ftm_mat4init_eye(&model, 1.0); - ftm_mat4translate(&model, 0.0, 0.0, -5.0); - /* ftm_mat4rotate(&model, ftm_radian(45.0), ftm_vec3init(&vec, 0.0, 1.0, 0.0)); */ + /* ftm_mat4translate(&model, 0.0, 0.0, -10.0); */ + /* ftm_mat4rotate(&model, ftm_radian(45.0f), ftm_vec3init(&vec, 0.0, 1.0, 0.0)); */ + /* ftm_mat4mul(&model, ¢er_trans); */ + /* ftm_mat4rotate(&model, M_PI_4, ftm_vec3init(&vec, 0.0, 1.0, 0.0)); */ /* ftm_mat4scale(&model, 1.1, 1.1, 1.1); */ ftm_mat4init_eye(&view, 1.0); ftm_mat4init_perspective(&proj, M_PI_2 / 2.0, 1.0, 0.1, 100.0); + /* printf("asfd\n"); */ + /* printf("%f %f %f\n", vec.v[0], vec.v[1], vec.v[2]); */ /* debugmat(&model); */ /* debugmat(&view); */ - debugmat(&proj); + /* debugmat(&proj); */ if ((window = glfw_init(400, 400)) == NULL @@ -110,20 +112,26 @@ int main(int argc, char **argv) GL_CALL(glUseProgram(state.shader)); gl_state_set_mvp(&state, &model, &view, &proj); + float deg = 0.0; while (!glfwWindowShouldClose(window)) { GL_CALL(glClearColor(0.2f, 0.3f, 0.3f, 1.0f)); GL_CALL(glClear(GL_COLOR_BUFFER_BIT)); GL_CALL(glUseProgram(state.shader)); - ftm_mat4rotate(&model, ftm_radian(0.5), ftm_vec3init(&vec, 1.0, 0.0, 0.0)); + + ftm_mat4init_eye(&model, 1.0); + ftm_mat4translate(&model, 0.0, 0.0, -10.0); + ftm_mat4rotate(&model, ftm_radian(deg), ftm_vec3init(&vec, 0.0, 1.0, 0.0)); + ftm_mat4mul(&model, ¢er_trans); + deg += 0.4; if (g_window_resized) { int w, h; glfwGetFramebufferSize(window, &w, &h); - printf("%d %d\n", w, h); - ftm_mat4init_perspective(&proj, M_PI_2 / 2.0, (float)w / (float)h, 0.1, 100.0); + /* printf("%d %d\n", w, h); */ + ftm_mat4init_perspective(&proj, M_PI_4, (float)w / (float)h, 0.1, 100.0); g_window_resized = false; } diff --git a/src/parse.c b/src/parse.c index 6f632d6..ca3747c 100644 --- a/src/parse.c +++ b/src/parse.c @@ -6,13 +6,13 @@ /* By: charles <charles.cabergs@gmail.com> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2020/05/09 11:02:00 by charles #+# #+# */ -/* Updated: 2020/05/12 18:38:56 by charles ### ########.fr */ +/* Updated: 2020/05/13 10:15:43 by charles ### ########.fr */ /* */ /* ************************************************************************** */ #include "scop.h" -#define SCOP_VEC_DEFAULT_SIZE 64 +#define SCOP_VEC_DEFAULT_SIZE 2048 static void *st_iter_func_decrement_uint(void *void_uint) { @@ -32,8 +32,6 @@ static int st_parse_face(char **indexes_strs, t_ftvec *indices) len = ft_strslen(indexes_strs); first = ft_atoi(indexes_strs[0]); - /* if (ft_vecpush(indices, *(void**)&first) == NULL) */ - /* return (-1); */ i = 1; while (i < len - 1) { @@ -60,6 +58,45 @@ static int st_parse_vertex(char **positions_strs, t_ftvec *vertices) ft_vecpush(vertices, *((void**)&tmp)); tmp = ft_atof(positions_strs[2]); ft_vecpush(vertices, *((void**)&tmp)); + if (positions_strs[3] != NULL) + { + tmp = ft_atof(positions_strs[3]); + ft_vecpush(vertices, *((void**)&tmp)); + } + else + { + tmp = 1.0f; + ft_vecpush(vertices, *((void**)&tmp)); + } + return (0); +} + +static int st_parse_texture_coord(char **coord_strs, t_ftvec *coords) +{ + float tmp; + + tmp = ft_atof(coord_strs[0]); + ft_vecpush(coords, *((void**)&tmp)); + if (coord_strs[1] != NULL) + { + tmp = ft_atof(coord_strs[1]); + ft_vecpush(coords, *((void**)&tmp)); + } + else + { + tmp = 0.0f; + ft_vecpush(coords, *((void**)&tmp)); + } + if (ft_strslen(coord_strs) == 3) + { + tmp = ft_atof(coord_strs[2]); + ft_vecpush(coords, *((void**)&tmp)); + } + else + { + tmp = 0.0f; + ft_vecpush(coords, *((void**)&tmp)); + } return (0); } @@ -68,7 +105,7 @@ static int st_parse_line(char *line, t_ftvec *vertices, t_ftvec *indices) int ret; char **split; - if (*line != 'v' && *line != 'f') + if (!ft_strnequ(line, "v ", 2) && !ft_strnequ(line, "f ", 2)) return (0); if ((split = ft_split(line + 1, ' ')) == NULL) return (-1); @@ -88,21 +125,15 @@ static int st_parse_file(int fd, t_ftvec *vertices, t_ftvec *indices) while ((ret = ft_getline(fd, &line)) == FT_LINE) { - printf("[%s]\n", line); ret = st_parse_line(line, vertices, indices); free(line); if (ret == -1) break ; } - printf(">>%d\n", ret); - printf("[%s]\n", line); if (ret == FT_ERROR) return (-1); if (*line != '\0') - { - free(line); - return (-1); - } + ret = -1; free(line); return (0); } diff --git a/src/shader.c b/src/shader.c index dac76c8..3a31d4e 100644 --- a/src/shader.c +++ b/src/shader.c @@ -6,7 +6,7 @@ /* By: charles <charles.cabergs@gmail.com> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2020/05/11 09:35:54 by charles #+# #+# */ -/* Updated: 2020/05/11 21:30:29 by charles ### ########.fr */ +/* Updated: 2020/05/12 21:23:06 by charles ### ########.fr */ /* */ /* ************************************************************************** */ @@ -26,7 +26,7 @@ static unsigned int st_compile(char *filepath, unsigned int type) if (ft_getfile(open(filepath, O_RDONLY), &file) == -1) return (0); GL_CALL(id = glCreateShader(type)); - GL_CALL(glShaderSource(id, 1, (const char**)&file.data, NULL)); + GL_CALL(glShaderSource(id, 1, (const char**)&file.data, (int*)&file.size)); free(file.data); GL_CALL(glCompileShader(id)); GL_CALL(glGetShaderiv(id, GL_COMPILE_STATUS, &result)); |
