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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* main.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: charles <charles.cabergs@gmail.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/05/09 10:20:09 by charles #+# #+# */
/* Updated: 2020/05/12 19:08:00 by charles ### ########.fr */
/* */
/* ************************************************************************** */
#include "scop.h"
void debugmat(t_ftmmat4 *mat)
{
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 4; j++)
{
printf("%f, ", mat->m[i * 4 + j]);
}
printf("\n");
}
printf("\n");
}
extern bool g_window_resized;
int main(int argc, char **argv)
{
GLFWwindow *window;
t_object object;
t_gl_state state;
if (argc != 2)
{
ft_putstr("Usage: ");
ft_putstr(argv[0]);
ft_putendl(" [obj file]");
return (1);
}
if (parse(argv[1], &object) == -1)
{
ft_putstr("Error: couldn't parse ");
ft_putendl(argv[1]);
return (1);
}
/* float positions[] = { */
/* 0.5f, 0.5f, 0.0f, */
/* 0.5f, -0.5f, 0.0f, */
/* -0.5f, -0.5f, 0.0f, */
/* -0.5f, 0.5f, 0.0f */
/* }; */
/* unsigned int index[] = { */
/* 0, 1, 3, */
/* 1, 2, 3 */
/* }; */
/* object.vertices = malloc(sizeof(positions)); */
/* ft_memcpy(object.vertices, positions, sizeof(positions)); */
/* object.indices = malloc(sizeof(index)); */
/* ft_memcpy(object.indices, index, sizeof(index)); */
/* object.vertices_len = 12; */
/* object.indices_len = 6; */
for (size_t i = 0; i < object.indices_len; i++)
{
printf("%u, ", object.indices[i++]);
printf("%u, ", object.indices[i++]);
printf("%u\n", object.indices[i]);
}
printf("yo %lu\n", object.indices_len);
for (size_t i = 0; i < object.vertices_len; i++)
{
printf("%f, ", object.vertices[i++]);
printf("%f, ", object.vertices[i++]);
printf("%f\n", object.vertices[i]);
}
printf("yo %lu\n", object.vertices_len);
t_ftmmat4 model;
t_ftmmat4 view;
t_ftmmat4 proj;
t_ftmvec3 vec;
ftm_mat4init_eye(&model, 1.0);
ftm_mat4translate(&model, 0.0, 0.0, -5.0);
/* ftm_mat4rotate(&model, ftm_radian(45.0), ftm_vec3init(&vec, 0.0, 1.0, 0.0)); */
/* ftm_mat4scale(&model, 1.1, 1.1, 1.1); */
ftm_mat4init_eye(&view, 1.0);
ftm_mat4init_perspective(&proj, M_PI_2 / 2.0, 1.0, 0.1, 100.0);
/* debugmat(&model); */
/* debugmat(&view); */
debugmat(&proj);
if ((window = glfw_init(400, 400)) == NULL
|| gl_state_init(&state, &object) == -1)
return (1);
GL_CALL(glBindBuffer(GL_ARRAY_BUFFER, 0));
GL_CALL(glBindVertexArray(0));
GL_CALL(glPolygonMode(GL_FRONT_AND_BACK, GL_LINE));
GL_CALL(glUseProgram(state.shader));
gl_state_set_mvp(&state, &model, &view, &proj);
while (!glfwWindowShouldClose(window))
{
GL_CALL(glClearColor(0.2f, 0.3f, 0.3f, 1.0f));
GL_CALL(glClear(GL_COLOR_BUFFER_BIT));
GL_CALL(glUseProgram(state.shader));
ftm_mat4rotate(&model, ftm_radian(0.5), ftm_vec3init(&vec, 1.0, 0.0, 0.0));
if (g_window_resized)
{
int w, h;
glfwGetFramebufferSize(window, &w, &h);
printf("%d %d\n", w, h);
ftm_mat4init_perspective(&proj, M_PI_2 / 2.0, (float)w / (float)h, 0.1, 100.0);
g_window_resized = false;
}
gl_state_set_mvp(&state, &model, &view, &proj);
GL_CALL(glBindVertexArray(state.vertex_array));
GL_CALL(glDrawElements(GL_TRIANGLES, object.indices_len, GL_UNSIGNED_INT, (void*)0));
glfwSwapBuffers(window);
glfwPollEvents();
}
gl_state_quit(&state, &object);
glfwDestroyWindow(window);
glfwTerminate();
return 0;
}
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